Category

Dev Diary #6 – Exploring Deck Building

August 31st, 2011 at 11:46 am

Weapons

Last week we introduced the basis of Card Hunter deck building – you make a deck by equipping items, each of which puts a suite of cards into your deck. I gave the example of the Puppeteer’s Headband which puts three cards into your deck – two copies of Teleport Other and another card called […]

Read more...

Dev Diary #5 – Deck Building Intro

August 24th, 2011 at 6:55 pm

arcane-items

We ran a poll on Facebook, Twitter and the forum asking what you would like to hear about, and adventuring, character growth and deck building topped the list. Well, you also said you wanted to hear more about the battles, but since we’ve devoted three diaries to that already, this week we’ll discuss characters and […]

Read more...

Dev Diary #4 – The Jewel of Alet Zhav

August 17th, 2011 at 10:51 am

Alet Zhav world map

Hi there! I’m Dorian Hart, one of the game designers helping to make Card Hunter a reality. In “real life” one of my primary hobbies is being a Dungeon Master for a long-running D&D campaign; I’ve been doing it for over 15 years, so I’m no stranger to creating fantasy adventures.

Read more...

Dev Diary #3 – Movement

August 10th, 2011 at 10:54 am

movement-illustration

One of the many design tricks I learned from my good friend and former business partner Ken Levine is the idea of pushing an idea to its extreme in order to find out where the boundary between a good idea and an over-the-top idea is. Often the way you might approach a design or creative issue […]

Read more...

Dev Diary #2 – The GAME

August 3rd, 2011 at 8:43 pm

range2

There’s a lot of development to discuss in these diaries, but at some stage we should talk about, you know, the game. Like what you actually do in Card Hunter and how it actually works. I’m leaping into that today. Last week I wrote that Card Hunter is all about cards. That is true, but […]

Read more...