We Launched!

September 13th, 2013 at 2:28 am

Phew! Well, Card Hunter went live as promised at 00:00 on the 12th of September.

The game is now UP! All collecting is now permanent! All monsters will remain slain, until the adventure resets, that is…

If you’re new to the game, don’t forget to take a look at the new Basic Edition that gets you everything you need for the game.

If you’re a Beta tester, you should have got any pizza you bought in Beta re-credited as well as your bonus figures (check the costume store in the multiplayer lobby or once you unlock it in the campaign).

Now – to numbers. We had a LOT of people logging in in the first day, more so than we ever had during Beta. In Beta we capped out at around 1000 simultaneous players and we’ve already at least doubled that. We did test using our nifty test bots to 2500 players, so we were hoping that we could scale up gracefully, but it looks like the bots weren’t as demanding as real players. So, we had a few hiccups with the load.

We’ve been working hard to iron those problems out – and making a lot of progress. A special shout out to Jason and Tess who were up all night restarting the server and fixing up stuck users. Thanks guys!

I’m sure we will continue to run into hiccups, so please bear with us as we continue to tune and develop the game. If you’re having problems please post in our support forum or email us.

2 Responses to “We Launched!”

  1. Hey Guys, I just wanted to say that the game is awesome! Thanks for this superb innovative game mechanic and the cool meta story. Looking forward to play the co-op (any estimation for the release?)

  2. Congratulations on an amazing game, and thank you for putting in untold hours designing and developing a deep and engaging experience. As a long time Magic player(since early ’94), I have seen many pretenders come and go. I sincerely hope that you guys can continue to deliver on the initial promise that I see in your game. Thank you again for my new favorite game and I hope I’m still playing years from now.
    Sincerely, Jamie Gammell.

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