Hi, Farbs here. This week we thought we’d try something different, so here’s a short demonstration of our board editor.
The board editor is written in AS3, and runs inside special development builds of our game client. This allows us to access code and systems written for the game which, unsurprisingly, are also useful to the editor. A clear example of this is the board renderer – since both the game and the editor run the same renderer code, we can edit a board and see exactly what it will look like in game. Handy!
The board editor was built for Dorian, but I sometimes fire it up and create my own scenarios. This helps me identify and understand workflow issues, though to be honest I mostly just use it because it’s fun. I’m not quite as proficient as this video suggests however – I sped the footage up by 100%. Still, that means I can create a board in under three minutes. That’s a pretty good coffee break!
Next week Jon will resume discussing game systems, with an in-depth look at how we’re using quicktime events and football terminology to widen the game’s appeal.
Ha! I’m kidding. I have no idea what we’ll discuss next week, and I can’t ask Jon because it’s nearly 2am. Perhaps he’ll enlighten us in the comments..?