Teleport Other Preview

August 14th, 2011 at 11:39 am

I chose this week’s preview card for a few of reasons. One, we’re not going to talk about any new card mechanics this week (Dorian’s going to talk about adventures), so this card doesn’t have any new numbers or types or anything on it (with a couple of slight exceptions that I’ll let you guess at). Two, we were talking about movement in the dev diary and, although this isn’t a move card, it’s clearly related to movement and positioning. Finally, there’s been some debate about how complex Card Hunter cards are going to be on the forums. While this is far from the most complex card in the game, it does start to show some of the more complex types of rules that you might see on the cards. Anyway, without further ado, here is this week’s card:

I love this card because it is deceptively powerful. Moving someone around doesn’t immediately seem like the most powerful thing you can do – compared to smashing them over the head with a mace, for example. But it can really pay off it the right situation. And, even better, it is versatile. Here are some things you can do with it:

  • Move away an enemy that is threatening you.
  • Move a warrior or tank into close combat with the enemy.
  • Reposition a friendly priest or wizard where they can see and be in range of their target.
  • Turn a friend around so that they can attack someone who they weren’t facing before.
  • Turn an enemy around so that they can be back-stabbed.
  • Move an enemy onto dangerous terrain where they might take damage.
    And there’s more where that came from!

    I think it’s a sign of a powerful card that you are always happy to draw it and can always find a use for it. Teleport Other is pretty much the definition of that kind of card.

    One thing that Teleport Other can’t do, which is worth noting, is hinted at by it’s name: Teleport Other. You can’t teleport yourself with this card – in general, you can’t use a card to target yourself. Which means you can’t bash yourself on the head with a mace, for example. Seems fair enough, right? Sometimes you need to teleport yourself instead of someone else, but there are other cards that handle that situation.

    That’s one pretty small drawback that doesn’t take much away from what is truly a great card.

    2 Responses to “Teleport Other Preview”

    1. Looks pretty OP to me, personally i think there should be a higher restriction on this card, but we don’t have a reference to an entire deck or how combat completely works yet so cant be sure. I do know in most other games that provide this sort of movement card it is pretty much mandatory because not a lot of cards provide both an offensive and defensive component. Movement is usually the key to competitive play in these kinds of games and a card like this would be difficult to time and master as well as mandatory for high teir play. Perhaps this will be a rare card? Or maybe restricted to very few per deck?

    2. You are right SurgeonFish, this is a pretty powerful card. We haven’t talked about deck building yet though – there will be things that stop you just filling your deck with this.

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