In the world of Card Hunter, nine adventurers seeking fame, glory and power.
Bethan of the Icy Rage, Elven Warrior. He is known for being completely merciless, hunting down foes to the last child. It is said that his forest was burned when he was a child, but that has never been confirmed; regardless, he is not known for a rich sense of humor.
“Guess which weapon I’m going to impale you on. Go on. Guess.”
Sister Verity Cornwall, Human Priest. Verity has never risen in the church hierarchy due to her tendency to see every challenge as an enemy who must be defeated and shamed. Unfortunately, she tends to treat both minor and major threats with the same ferocity, as her social rivals have discovered to their peril. The church tries to keep her on the road adventuring as much as possible. Rumor has it that she relies on demonic assistance in battle, but that has never been confirmed by a living witness.
“You should not have to just rely on faith that there is an afterlife. Here, let me show you.”
Adze the Lonely, Dwarven Wizard. Rumor has it that she sacrificed her own brother to dark forces in order to increase her personal might. Whatever the truth, Adze specializes in brutally effective magic items of fire and electricity. She’s been known to clear a dungeon of monsters by herself, blasting a swathe of charred flesh across the battlefield while her friends stood by and laughed.
“Fire and pain, acid and brains. That’s how I overcome.”
Skarn Elkinford, Human Warrior. Sometimes known as “Turtle,” Skarn selects more cautious attacks that keep her safe and sound. She kills her enemies slowly, remarking on their pain as she stretches out their agony. Skarn is not a particularly nice person.
“That’s wound number nine. Let’s see how long I can keep you alive.”
Dzedd Grimsong, Dwarven Priest. Sings the dwarven anthem of death as he fights, calling on the lost Gods of the dwarves to aid him in his battle. A defensive combatant, he favors heavy armor and is remarkably hard to hurt.
“It’s dwarven armor, fool. You aren’t going to hurt it with that tiny pigsticker. Go find a dragon and get back to me.”
Idris of the Haunting Horn, Elven Wizard. Born in the ghost-ridden village of Banshee’s Tree, Idris still carries the spirits of her ancestors with her. She is convinced that they intervene to keep her alive, and when her time finally comes the ghosts that surround her will carry her back to her home village to further haunt the living.
“Unlife does not become you, and I am armored from your touch. Have peace, zombie, for you will soon have rest.”
Tashira Axeflame, Dwarven Warrior. Originally driven from the dwarven lands for being a female dwarf without a beard, she has set new fashions amongst the female dwarves who now openly flaunt their hairless chins. Tashira’s exploits are known throughout the lands as a bold, inquisitive adventurer.
“Oh, I see you’ve heard of me. If you want to surrender now and save the pain, I’m afraid you’re out of luck. I have a reputation to keep.”
Padrig the Impious, Elven Priest. Padrig is a wine-swilling dirty fighter who is happy to use his religion to win fights, even if he has to cheat to do so. His church pretends that he isn’t actually connected to them, and other elves consider him something of an embarrassment. Dwarves, however, tend to love him.
“I don’t care if I’m drunk, you probably don’t want to pick a fight with me. God is on my side. That sort of puts you at a disadvantage.”
Oberlin Ninetower, Human Wizard. Haughty, spoiled child of rich parents, well educated, and forced out into the adventuring world after being disinherited. He dislikes inconvenience and ensures his safety through creative offense.
“Coin buys comfort, and you’re the only thing standing between me and piles of coin. Bad choice.”
These are some of those who have ventured into the world of Card Hunter. Of course, you are free to make your own way rather than following their paths! These are all figures you can use to make your own Card Hunter characters.
Please let us know in the comments, or the forum, who of these you like the most (or the least).