Turret Tango is a fixed deck league where you control a laser turret and four invisible spiders. Each monster comes with a pre-designed deck to ensure that the battles are entirely symmetric and there’s no need to do any deck-building yourself.
Turret Tango has a number of special features that you’d best pay attention to if you wish to do well. You control a group of spiders in this battle and these behave slightly differently than the regular adventurers you are used to controlling:
- Minions all move when you play a move card from that group’s hand.
- Minions move in alphabetical order within their group (e.g. Anglebert moves before Brimson).
- Minions may only attack once per round. Once they have acted, they are shaded gray and cannot attack until the next round. Gray minions may still move.
- In this battle, you don’t score any points for killing your enemy’s spiders. You can only win by killing the opposing turret.
Check Melvin Schools You for a summary of the rules regarding minions and groups.
Your turret can’t move, and because it’s Clumsy, it doesn’t turn around to face your opponent’s spiders when they attack it. To deal with interloping spiders, you’ll need to Rotate into position manually and then unleash your laser barrages. Your turret has a couple tricks up its sleeve, but watch out… sometimes it can malfunction! Keep your turret alive at all costs, because you lose if it dies.
You control four Invisible Spiders. Mass Invisibility makes it so that your spiders and your opponent’s spiders will rarely be able to attack each other. Your spiders can thus usually only be killed by your enemy’s turret’s laser barrages. Don’t worry if they die, though—they respawn at the beginning of every round! With an array of different Move and Attack cards, your spiders must kill the enemy turret at all costs.
Turret Tango has small pods, with only five players per pod. That means a new pod will kick off for every five players who join and you’ll be ranked against the other four players in your pod.
Each instance of this league will be open for entries for an hour and a half and then run for another hour and a half with a maximum of four scoring games to be played in that time period (you can play more for fun and multiplayer chest rewards). To keep things moving along, each battle will only allow 15 minutes per player (instead of the normal 20 minute clock).
League prizes include magnificent and epic chests as shown in the table below. You’re guaranteed a chest prize in this league regardless of how many games you win. It’s a great way to turn gold into epic or rare items!
|1||1 x Epic Citadel Chest||2 x Magnificent Citadel Chest|
|2||1 x Epic Citadel Chest||1 x Magnificent Citadel Chest|
|3||1 x Epic Citadel Chest|
|4||4 x Magnificent Citadel Chest|
|5||3 x Magnificent Citadel Chest|
Here are the full deck lists for the league
Laser Turret Deck
|Random Laser Barrage||9|
Invisible Spider Deck