Clash of Geomancy


Clash of Geomancy is a fixed deck league where you play a faction of the order of the Core. Each identical team is made up of seasoned Geomancers, so there is no need to choose characters or items. Each team has dyed their robes to match their faction, as the monastic antagonists meet in an all-out brawl to determine who will  be the masters of the Core!
Team Topaz is composed of :

Borother Lump – This Geomancer has honed his abilities to control his foe’s movement with telekinesis and force attacks. Also in his arsenal is the diabolical card “Swap” which transposes the location of any two figures he can see!

Master Geo Logi -Terrain altering and time manipulation fall under his domain. Able to call forth pools of lava, acid and mud. Also capable of creating stone spikes and cave-ins, this Master is not to be trifled with. Beware his “Accelerate Time” card, which instantly triggers his terrain effects!

Brother Stone-Specializing in counter-magic and the creation of walls, this brother is the bastion of the team. He is also capable of some limited healing.

Team Garnet (Brother Roq, Master Geo Frai and Brother Clay) are equally well-versed in the Geomancer arts, having identical cards.


Clash of Geomancy has small pods, with only five players per pod. That means a new pod will kick off for every five players who join and you’ll be ranked against the other four players in your pod.

To speed things along, Clash of Geomancy only requires that you score four victory points (stars) to win your game. Watch out!

Each instance of this league will run for two hours with a maximum of four games to be played in that time period. This complex league will allow the standard 20 minutes per player per game as well as 40 minutes overtime to complete any games.

Here are the full deck lists for each Geomancer.

Friar Roq/Friar Lump


Master Geo Frai/Master Geo Logi


Brother Clay/Brother Stone

We hope you enjoy Clash of Geomancy!