Artifact Anarchy is a fixed deck league where you play the three rogue artifacts: Riptide, Blackhammer and Whelm against copies of themselves from a mirror universe: Hightide, Darkhammer and Whirl. Each artifact comes with a pre-designed deck ensuring that every league battle is entirely symmetric.
Riptide is essentially a Warrior, and packs a host of powerful melee attacks along with some parries and a couple of other nasty surprises. His melee attacks feature some of the new attacks that force discards of Blocks from the opponent’s hand, making him brutal in hand-to-hand combat, particularly with good timing and positioning.
Blackhammer is much like a Priest, in that he has both powerful melee attacks and support cards. He also has ways to purge attachments and the ability to deliver some unpleasant attachments of his own to his enemies.
Finally, Whorl is a magic-using staff with some nasty arcing attacks that can hit multiple targets if they are unwise enough to cluster together. His Mind Munch can leave his opponents without many cards in hand, if they are foolish enough to leave themselves unable to play them all out in one round.
These artifacts have both Fly cards and Wings of Faith, making this a very fluid battle despite the presence of a lot of water on the tightly constrained map.
Artifact Anarchy has small pods, with only five players per pod. That means a new pod will kick off for every five players who join and you’ll be ranked against the other four players in your pod.
Each instance of this league will be open for entries for ninety minutes and then runs for ninety more minutes with a maximum of four games to be played in that time period. To keep things moving along, each battle will only allow 10 minutes per player (instead of the normal 20 minute clock).
If you want to dig deeper, here are the full deck lists for each monster in the league:
|All Out Attack||1|
|Wings Of Faith||2|
|Flash Of Agony||2|
We hope you enjoy Artifact Anarchy!