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	<title>Comments on: Balance Changes: Round Three</title>
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	<link>https://www.cardhunter.com/2014/08/balance-changes-round-three/</link>
	<description>Collectable Card Roleplaying</description>
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		<title>By: Doog37</title>
		<link>https://www.cardhunter.com/2014/08/balance-changes-round-three/#comment-3458</link>
		<dc:creator><![CDATA[Doog37]]></dc:creator>
		<pubDate>Thu, 21 Aug 2014 14:37:04 +0000</pubDate>
		<guid isPermaLink="false">https://webadmin.cardhunter.com/?p=3698#comment-3458</guid>
		<description><![CDATA[I am happy with the changes even if the 2nd age of D-wiz is coming fast. Boo 2 Toughness on a 25 hp wizard.
Could someone do a final summary of the changes either here or on the forums? I feel like I have lost track of all the changes and there really needs to be a single place to review them all in the final state (and probably a link to them in the game itself at least temporarily).]]></description>
		<content:encoded><![CDATA[<p>I am happy with the changes even if the 2nd age of D-wiz is coming fast. Boo 2 Toughness on a 25 hp wizard.<br />
Could someone do a final summary of the changes either here or on the forums? I feel like I have lost track of all the changes and there really needs to be a single place to review them all in the final state (and probably a link to them in the game itself at least temporarily).</p>
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		<title>By: Flaxative</title>
		<link>https://www.cardhunter.com/2014/08/balance-changes-round-three/#comment-3435</link>
		<dc:creator><![CDATA[Flaxative]]></dc:creator>
		<pubDate>Thu, 14 Aug 2014 16:11:04 +0000</pubDate>
		<guid isPermaLink="false">https://webadmin.cardhunter.com/?p=3698#comment-3435</guid>
		<description><![CDATA[@Hapax - I don&#039;t believe that this change will affect that, sorry. Display of available movement when encumbered (and cancellation of move cards) is a thing that will take a lot more work when we get around to it.]]></description>
		<content:encoded><![CDATA[<p>@Hapax &#8211; I don&#8217;t believe that this change will affect that, sorry. Display of available movement when encumbered (and cancellation of move cards) is a thing that will take a lot more work when we get around to it.</p>
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		<title>By: BlackSabbath</title>
		<link>https://www.cardhunter.com/2014/08/balance-changes-round-three/#comment-3434</link>
		<dc:creator><![CDATA[BlackSabbath]]></dc:creator>
		<pubDate>Thu, 14 Aug 2014 15:05:08 +0000</pubDate>
		<guid isPermaLink="false">https://webadmin.cardhunter.com/?p=3698#comment-3434</guid>
		<description><![CDATA[I like the new changes! Congratulations for the game, and thanks for your exceptional work.]]></description>
		<content:encoded><![CDATA[<p>I like the new changes! Congratulations for the game, and thanks for your exceptional work.</p>
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		<title>By: Hapax Legomenon</title>
		<link>https://www.cardhunter.com/2014/08/balance-changes-round-three/#comment-3432</link>
		<dc:creator><![CDATA[Hapax Legomenon]]></dc:creator>
		<pubDate>Thu, 14 Aug 2014 04:00:12 +0000</pubDate>
		<guid isPermaLink="false">https://webadmin.cardhunter.com/?p=3698#comment-3432</guid>
		<description><![CDATA[Does the change to speed boost/penalty calculation mean that movement range previews will be based on how far you&#039;ll actually move? That always kind of bugged me.]]></description>
		<content:encoded><![CDATA[<p>Does the change to speed boost/penalty calculation mean that movement range previews will be based on how far you&#8217;ll actually move? That always kind of bugged me.</p>
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