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	<title>Comments on: Balance Changes: Round Four</title>
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	<link>https://www.cardhunter.com/2014/08/balance-changes-round-four/</link>
	<description>Collectable Card Roleplaying</description>
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		<title>By: Flaxative</title>
		<link>https://www.cardhunter.com/2014/08/balance-changes-round-four/#comment-3544</link>
		<dc:creator><![CDATA[Flaxative]]></dc:creator>
		<pubDate>Fri, 12 Sep 2014 01:58:24 +0000</pubDate>
		<guid isPermaLink="false">https://webadmin.cardhunter.com/?p=3712#comment-3544</guid>
		<description><![CDATA[@BlackSabbath: Yep!

@ordeth: Yes, Freeze became a lot worse incidentally. We&#039;ll be checking that one out when we do more balance work.

@BigA: Nimble Strike is definitely not a problem in the environment anymore. I don&#039;t feel great about it being strictly better than Dancing Cut, but it&#039;s on different enough gear that it&#039;s not actually better in practice. (Double-Edged Sword is better than any Nimble Strike gear for ranked play now, I think.)

@JediMage: That is precisely the difference between gold and paper cards. Feedback sucks... just like Wavering Faith, Bungled Bolt, Unreliable Block. And Power rocks—just like Impaling Stab and Team Run and Volcano.]]></description>
		<content:encoded><![CDATA[<p>@BlackSabbath: Yep!</p>
<p>@ordeth: Yes, Freeze became a lot worse incidentally. We&#8217;ll be checking that one out when we do more balance work.</p>
<p>@BigA: Nimble Strike is definitely not a problem in the environment anymore. I don&#8217;t feel great about it being strictly better than Dancing Cut, but it&#8217;s on different enough gear that it&#8217;s not actually better in practice. (Double-Edged Sword is better than any Nimble Strike gear for ranked play now, I think.)</p>
<p>@JediMage: That is precisely the difference between gold and paper cards. Feedback sucks&#8230; just like Wavering Faith, Bungled Bolt, Unreliable Block. And Power rocks—just like Impaling Stab and Team Run and Volcano.</p>
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		<title>By: JediMage</title>
		<link>https://www.cardhunter.com/2014/08/balance-changes-round-four/#comment-3460</link>
		<dc:creator><![CDATA[JediMage]]></dc:creator>
		<pubDate>Thu, 21 Aug 2014 19:52:49 +0000</pubDate>
		<guid isPermaLink="false">https://webadmin.cardhunter.com/?p=3712#comment-3460</guid>
		<description><![CDATA[There are 2 cards with similar effect:
Demonic feedback and demonic power. Although demonic power is gold and both are uncommon there is something i cant quite understand: one gives 2 cards and deals 3 damage self, while other gives 1 card and deals 5 damage self. Both range is 3. Isnt it kind of too much unfair to feedback?]]></description>
		<content:encoded><![CDATA[<p>There are 2 cards with similar effect:<br />
Demonic feedback and demonic power. Although demonic power is gold and both are uncommon there is something i cant quite understand: one gives 2 cards and deals 3 damage self, while other gives 1 card and deals 5 damage self. Both range is 3. Isnt it kind of too much unfair to feedback?</p>
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		<title>By: BigA</title>
		<link>https://www.cardhunter.com/2014/08/balance-changes-round-four/#comment-3451</link>
		<dc:creator><![CDATA[BigA]]></dc:creator>
		<pubDate>Wed, 20 Aug 2014 19:08:22 +0000</pubDate>
		<guid isPermaLink="false">https://webadmin.cardhunter.com/?p=3712#comment-3451</guid>
		<description><![CDATA[I&#039;d still really like to see a nerf to nimble strike making it&#039;s damage less then dancing strike.  Nimble Strike spam has been a problem for ages and really seems to define the &quot;Haves&quot; from the &quot;Have Nots&quot;]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d still really like to see a nerf to nimble strike making it&#8217;s damage less then dancing strike.  Nimble Strike spam has been a problem for ages and really seems to define the &#8220;Haves&#8221; from the &#8220;Have Nots&#8221;</p>
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		<title>By: ordeth</title>
		<link>https://www.cardhunter.com/2014/08/balance-changes-round-four/#comment-3447</link>
		<dc:creator><![CDATA[ordeth]]></dc:creator>
		<pubDate>Tue, 19 Aug 2014 21:49:45 +0000</pubDate>
		<guid isPermaLink="false">https://webadmin.cardhunter.com/?p=3712#comment-3447</guid>
		<description><![CDATA[I like the encumber one step but then  &quot; freeze&quot; will lose it value]]></description>
		<content:encoded><![CDATA[<p>I like the encumber one step but then  &#8221; freeze&#8221; will lose it value</p>
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		<title>By: BlackSabbath</title>
		<link>https://www.cardhunter.com/2014/08/balance-changes-round-four/#comment-3446</link>
		<dc:creator><![CDATA[BlackSabbath]]></dc:creator>
		<pubDate>Tue, 19 Aug 2014 16:12:57 +0000</pubDate>
		<guid isPermaLink="false">https://webadmin.cardhunter.com/?p=3712#comment-3446</guid>
		<description><![CDATA[A character with encumber can always move 1 square?]]></description>
		<content:encoded><![CDATA[<p>A character with encumber can always move 1 square?</p>
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	<item>
		<title>By: Ruber Eaglenest</title>
		<link>https://www.cardhunter.com/2014/08/balance-changes-round-four/#comment-3445</link>
		<dc:creator><![CDATA[Ruber Eaglenest]]></dc:creator>
		<pubDate>Tue, 19 Aug 2014 07:18:05 +0000</pubDate>
		<guid isPermaLink="false">https://webadmin.cardhunter.com/?p=3712#comment-3445</guid>
		<description><![CDATA[I think Bad Medicine would be better with a duration of 3, and the original amount of damage and healing. A longer poison would benefit for more interesting plays with the infected player trying to get rid of it.]]></description>
		<content:encoded><![CDATA[<p>I think Bad Medicine would be better with a duration of 3, and the original amount of damage and healing. A longer poison would benefit for more interesting plays with the infected player trying to get rid of it.</p>
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