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	<title>Comments on: Card Rarities</title>
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	<link>https://www.cardhunter.com/2012/10/card-rarities-2/</link>
	<description>Collectable Card Roleplaying</description>
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		<title>By: Time4Pizza</title>
		<link>https://www.cardhunter.com/2012/10/card-rarities-2/#comment-1087</link>
		<dc:creator><![CDATA[Time4Pizza]]></dc:creator>
		<pubDate>Thu, 15 Nov 2012 20:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1674#comment-1087</guid>
		<description><![CDATA[I suppose a better way to phrase my question is, why have either quality or rarity? What is their purpose? And given that purpose, it it necessary to have two distinct classifications? Why wouldn&#039;t one, or even zero classifications work?

I am nit picking really. As I said, I am sure there are game mechanics which motivate such a classification. Although, I am hard pressed to think of mechanics off the top of my head which would require both classifications and not just one to deal with card &quot;power/rarity&quot;.]]></description>
		<content:encoded><![CDATA[<p>I suppose a better way to phrase my question is, why have either quality or rarity? What is their purpose? And given that purpose, it it necessary to have two distinct classifications? Why wouldn&#8217;t one, or even zero classifications work?</p>
<p>I am nit picking really. As I said, I am sure there are game mechanics which motivate such a classification. Although, I am hard pressed to think of mechanics off the top of my head which would require both classifications and not just one to deal with card &#8220;power/rarity&#8221;.</p>
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		<title>By: mightymushroom</title>
		<link>https://www.cardhunter.com/2012/10/card-rarities-2/#comment-1084</link>
		<dc:creator><![CDATA[mightymushroom]]></dc:creator>
		<pubDate>Wed, 14 Nov 2012 18:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1674#comment-1084</guid>
		<description><![CDATA[@goodyear: This was answered on the forums. :)  Normally, characters spin to face an attacker after a card is used against them (if they weren&#039;t  already facing that direction). &quot;Stealthy&quot; doesn&#039;t trigger auto-facing.

Maze needs to be stealthy to prevent auto-facing from ruining the random facing in the instructions.]]></description>
		<content:encoded><![CDATA[<p>@goodyear: This was answered on the forums. <img src="https://www.cardhunter.com/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" />  Normally, characters spin to face an attacker after a card is used against them (if they weren&#8217;t  already facing that direction). &#8220;Stealthy&#8221; doesn&#8217;t trigger auto-facing.</p>
<p>Maze needs to be stealthy to prevent auto-facing from ruining the random facing in the instructions.</p>
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		<title>By: goodyear</title>
		<link>https://www.cardhunter.com/2012/10/card-rarities-2/#comment-1077</link>
		<dc:creator><![CDATA[goodyear]]></dc:creator>
		<pubDate>Mon, 12 Nov 2012 03:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1674#comment-1077</guid>
		<description><![CDATA[One question, on the maze card is says &quot;stealthy&quot;, i&#039;m assuming that is a trait. What does that mean?]]></description>
		<content:encoded><![CDATA[<p>One question, on the maze card is says &#8220;stealthy&#8221;, i&#8217;m assuming that is a trait. What does that mean?</p>
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		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2012/10/card-rarities-2/#comment-1064</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Sat, 10 Nov 2012 01:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1674#comment-1064</guid>
		<description><![CDATA[@Time4Pizza: rarity is what it sounds like, i.e., how often the card occurs in the items we hand out. Quality is the power level of the card. We don&#039;t want rare cards to always be more powerful - that&#039;s why they are different concepts.]]></description>
		<content:encoded><![CDATA[<p>@Time4Pizza: rarity is what it sounds like, i.e., how often the card occurs in the items we hand out. Quality is the power level of the card. We don&#8217;t want rare cards to always be more powerful &#8211; that&#8217;s why they are different concepts.</p>
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		<title>By: Time4Pizza</title>
		<link>https://www.cardhunter.com/2012/10/card-rarities-2/#comment-1052</link>
		<dc:creator><![CDATA[Time4Pizza]]></dc:creator>
		<pubDate>Thu, 08 Nov 2012 14:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1674#comment-1052</guid>
		<description><![CDATA[I am not 100% clear on the difference between quality and rarity. I mean, I understand there IS a difference between the two, but why?

I guess I just don&#039;t know enough about the game mechanics yet, but intuitively it seems odd to have &quot;quality&quot; and &quot;rarity&quot; be separate. I am sure there is a good reason to have both that is relevant to the game mechanics.]]></description>
		<content:encoded><![CDATA[<p>I am not 100% clear on the difference between quality and rarity. I mean, I understand there IS a difference between the two, but why?</p>
<p>I guess I just don&#8217;t know enough about the game mechanics yet, but intuitively it seems odd to have &#8220;quality&#8221; and &#8220;rarity&#8221; be separate. I am sure there is a good reason to have both that is relevant to the game mechanics.</p>
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		<title>By: Elios</title>
		<link>https://www.cardhunter.com/2012/10/card-rarities-2/#comment-1048</link>
		<dc:creator><![CDATA[Elios]]></dc:creator>
		<pubDate>Wed, 07 Nov 2012 02:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1674#comment-1048</guid>
		<description><![CDATA[That icon must be in top-right place:
Name card area is so plain, need a litle more of  graphics, ad that icon can do the job prety well.]]></description>
		<content:encoded><![CDATA[<p>That icon must be in top-right place:<br />
Name card area is so plain, need a litle more of  graphics, ad that icon can do the job prety well.</p>
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		<title>By: Redskull</title>
		<link>https://www.cardhunter.com/2012/10/card-rarities-2/#comment-1047</link>
		<dc:creator><![CDATA[Redskull]]></dc:creator>
		<pubDate>Mon, 05 Nov 2012 13:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1674#comment-1047</guid>
		<description><![CDATA[Interesting cards indeed, i see me using the blind rage with other cards for a nova char. I want to play this...really and i thing when i get money, to oput money in this game. Keep with the good work guys. And GIVE ME THE BETA FOR MORADIN SAKE!!!! ;)]]></description>
		<content:encoded><![CDATA[<p>Interesting cards indeed, i see me using the blind rage with other cards for a nova char. I want to play this&#8230;really and i thing when i get money, to oput money in this game. Keep with the good work guys. And GIVE ME THE BETA FOR MORADIN SAKE!!!! 😉</p>
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		<title>By: Loop Dragonblade</title>
		<link>https://www.cardhunter.com/2012/10/card-rarities-2/#comment-1043</link>
		<dc:creator><![CDATA[Loop Dragonblade]]></dc:creator>
		<pubDate>Sat, 03 Nov 2012 00:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1674#comment-1043</guid>
		<description><![CDATA[Wow I really want to play now. I wonder if I signed up soon enough to get in on the first wave? oh well well this game is going to be great. 
Battle On]]></description>
		<content:encoded><![CDATA[<p>Wow I really want to play now. I wonder if I signed up soon enough to get in on the first wave? oh well well this game is going to be great.<br />
Battle On</p>
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		<title>By: TotalNerd</title>
		<link>https://www.cardhunter.com/2012/10/card-rarities-2/#comment-1042</link>
		<dc:creator><![CDATA[TotalNerd]]></dc:creator>
		<pubDate>Thu, 01 Nov 2012 20:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1674#comment-1042</guid>
		<description><![CDATA[BETA!]]></description>
		<content:encoded><![CDATA[<p>BETA!</p>
]]></content:encoded>
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		<title>By: zofdig</title>
		<link>https://www.cardhunter.com/2012/10/card-rarities-2/#comment-1041</link>
		<dc:creator><![CDATA[zofdig]]></dc:creator>
		<pubDate>Wed, 31 Oct 2012 23:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1674#comment-1041</guid>
		<description><![CDATA[I have been following you guys since I saw card hunter mentioned in a game informer well over a year ago maybe almost two. Just a small thing about fresh ideas done by people who believe in them. So happy to see its almost here. Simply can not wait for beta. Thanks for all the hard work and the tantalizing bits to keep us dancing up and down in anticipation.]]></description>
		<content:encoded><![CDATA[<p>I have been following you guys since I saw card hunter mentioned in a game informer well over a year ago maybe almost two. Just a small thing about fresh ideas done by people who believe in them. So happy to see its almost here. Simply can not wait for beta. Thanks for all the hard work and the tantalizing bits to keep us dancing up and down in anticipation.</p>
]]></content:encoded>
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