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	<title>Comments on: The AI in Card Hunter</title>
	<atom:link href="https://www.cardhunter.com/2012/05/the-ai-in-card-hunter/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.cardhunter.com/2012/05/the-ai-in-card-hunter/</link>
	<description>Collectable Card Roleplaying</description>
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	<item>
		<title>By: TotalNerd</title>
		<link>https://www.cardhunter.com/2012/05/the-ai-in-card-hunter/#comment-1031</link>
		<dc:creator><![CDATA[TotalNerd]]></dc:creator>
		<pubDate>Sun, 28 Oct 2012 18:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1419#comment-1031</guid>
		<description><![CDATA[pretty cool]]></description>
		<content:encoded><![CDATA[<p>pretty cool</p>
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		<title>By: mightymushroom</title>
		<link>https://www.cardhunter.com/2012/05/the-ai-in-card-hunter/#comment-793</link>
		<dc:creator><![CDATA[mightymushroom]]></dc:creator>
		<pubDate>Wed, 30 May 2012 13:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1419#comment-793</guid>
		<description><![CDATA[I&#039;ve played games in which certain opponents preferentially targeted a particular class. I can imagine a scenario in which &quot;number crunching on a server&quot; and a &quot;vendetta against your priest&quot; are the same thing.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve played games in which certain opponents preferentially targeted a particular class. I can imagine a scenario in which &#8220;number crunching on a server&#8221; and a &#8220;vendetta against your priest&#8221; are the same thing.</p>
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	<item>
		<title>By: Archeinight</title>
		<link>https://www.cardhunter.com/2012/05/the-ai-in-card-hunter/#comment-792</link>
		<dc:creator><![CDATA[Archeinight]]></dc:creator>
		<pubDate>Wed, 30 May 2012 12:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1419#comment-792</guid>
		<description><![CDATA[This just had my mind blown. I enjoyed the ending very much too.]]></description>
		<content:encoded><![CDATA[<p>This just had my mind blown. I enjoyed the ending very much too.</p>
]]></content:encoded>
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		<title>By: Marc</title>
		<link>https://www.cardhunter.com/2012/05/the-ai-in-card-hunter/#comment-791</link>
		<dc:creator><![CDATA[Marc]]></dc:creator>
		<pubDate>Tue, 29 May 2012 09:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1419#comment-791</guid>
		<description><![CDATA[It is true - Jon can still beat the AI. :) Our attention has definitely been focused on making the AI work well for the single player adventures, and not as a replacement for an MP opponent. That would be a *much* bigger  challenge. The reason I use skirmishes a lot for testing is simple: I can customize the battles and decks quite easily and load them up quickly in the game&#039;s interface... ;p]]></description>
		<content:encoded><![CDATA[<p>It is true &#8211; Jon can still beat the AI. <img src="https://www.cardhunter.com/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Our attention has definitely been focused on making the AI work well for the single player adventures, and not as a replacement for an MP opponent. That would be a *much* bigger  challenge. The reason I use skirmishes a lot for testing is simple: I can customize the battles and decks quite easily and load them up quickly in the game&#8217;s interface&#8230; ;p</p>
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	<item>
		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2012/05/the-ai-in-card-hunter/#comment-790</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Tue, 29 May 2012 09:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1419#comment-790</guid>
		<description><![CDATA[@sarrt: We probably won&#039;t use the AI for balancing because it doesn&#039;t really play at a competitive skill level relative to good human players. However we may well use it for some automated testing down the track.

Marc can feel free to correct me if he disagrees with the first part of that... :-)]]></description>
		<content:encoded><![CDATA[<p>@sarrt: We probably won&#8217;t use the AI for balancing because it doesn&#8217;t really play at a competitive skill level relative to good human players. However we may well use it for some automated testing down the track.</p>
<p>Marc can feel free to correct me if he disagrees with the first part of that&#8230; <img src="https://www.cardhunter.com/wp-includes/images/smilies/simple-smile.png" alt=":-)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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	<item>
		<title>By: sarrt</title>
		<link>https://www.cardhunter.com/2012/05/the-ai-in-card-hunter/#comment-789</link>
		<dc:creator><![CDATA[sarrt]]></dc:creator>
		<pubDate>Tue, 29 May 2012 07:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1419#comment-789</guid>
		<description><![CDATA[very nice intro to game ai :)
out of curiosity: are you going to use ai vs ai battles for bug fixing and balancing reasons?
If so, please do a blog post about these skirmishes :D

keep up the good work!]]></description>
		<content:encoded><![CDATA[<p>very nice intro to game ai <img src="https://www.cardhunter.com/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
out of curiosity: are you going to use ai vs ai battles for bug fixing and balancing reasons?<br />
If so, please do a blog post about these skirmishes 😀</p>
<p>keep up the good work!</p>
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		<title>By: Nick</title>
		<link>https://www.cardhunter.com/2012/05/the-ai-in-card-hunter/#comment-788</link>
		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Sun, 27 May 2012 20:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1419#comment-788</guid>
		<description><![CDATA[@zipdrive 
I agree. This AI info is interesting stuff.]]></description>
		<content:encoded><![CDATA[<p>@zipdrive<br />
I agree. This AI info is interesting stuff.</p>
]]></content:encoded>
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	<item>
		<title>By: Marclem</title>
		<link>https://www.cardhunter.com/2012/05/the-ai-in-card-hunter/#comment-784</link>
		<dc:creator><![CDATA[Marclem]]></dc:creator>
		<pubDate>Fri, 25 May 2012 15:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1419#comment-784</guid>
		<description><![CDATA[Well when I kill your AI, think of me :D]]></description>
		<content:encoded><![CDATA[<p>Well when I kill your AI, think of me 😀</p>
]]></content:encoded>
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	<item>
		<title>By: zipdrive</title>
		<link>https://www.cardhunter.com/2012/05/the-ai-in-card-hunter/#comment-783</link>
		<dc:creator><![CDATA[zipdrive]]></dc:creator>
		<pubDate>Thu, 24 May 2012 10:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1419#comment-783</guid>
		<description><![CDATA[This was a really interesting column. I&#039;d appreciate more AI stuff, if possible.]]></description>
		<content:encoded><![CDATA[<p>This was a really interesting column. I&#8217;d appreciate more AI stuff, if possible.</p>
]]></content:encoded>
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	<item>
		<title>By: Marc</title>
		<link>https://www.cardhunter.com/2012/05/the-ai-in-card-hunter/#comment-782</link>
		<dc:creator><![CDATA[Marc]]></dc:creator>
		<pubDate>Thu, 24 May 2012 08:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1419#comment-782</guid>
		<description><![CDATA[@Justin Hicks: I hope people don&#039;t take dying to an AI too personally - I&#039;d hate to have to fend off angry player hordes when the game comes out. :)]]></description>
		<content:encoded><![CDATA[<p>@Justin Hicks: I hope people don&#8217;t take dying to an AI too personally &#8211; I&#8217;d hate to have to fend off angry player hordes when the game comes out. <img src="https://www.cardhunter.com/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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