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	<title>Comments on: Borgo the Talented</title>
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	<link>https://www.cardhunter.com/2012/03/borgo-the-talented/</link>
	<description>Collectable Card Roleplaying</description>
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		<title>By: Elios</title>
		<link>https://www.cardhunter.com/2012/03/borgo-the-talented/#comment-1049</link>
		<dc:creator><![CDATA[Elios]]></dc:creator>
		<pubDate>Wed, 07 Nov 2012 03:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1348#comment-1049</guid>
		<description><![CDATA[Helmet armor and boots must be un central row, weapons and shield at sides.

Diferent colors in talents icons is not enough, a simbol can do it more contrasting.]]></description>
		<content:encoded><![CDATA[<p>Helmet armor and boots must be un central row, weapons and shield at sides.</p>
<p>Diferent colors in talents icons is not enough, a simbol can do it more contrasting.</p>
]]></content:encoded>
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		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2012/03/borgo-the-talented/#comment-1009</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Thu, 18 Oct 2012 01:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1348#comment-1009</guid>
		<description><![CDATA[@Evolved:

- There will probably be a standard level. Not sure what it will be yet, we&#039;re still experimenting.

- Each character has their own level. However, in MP they will all be the same.

- I guess you are talking about some sort of fixed deck mode or a limited mode. We&#039;d certainly like to do that, but it may not be in the initial release.

- Yes, as far as I know now.]]></description>
		<content:encoded><![CDATA[<p>@Evolved:</p>
<p>&#8211; There will probably be a standard level. Not sure what it will be yet, we&#8217;re still experimenting.</p>
<p>&#8211; Each character has their own level. However, in MP they will all be the same.</p>
<p>&#8211; I guess you are talking about some sort of fixed deck mode or a limited mode. We&#8217;d certainly like to do that, but it may not be in the initial release.</p>
<p>&#8211; Yes, as far as I know now.</p>
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		<title>By: Evolved</title>
		<link>https://www.cardhunter.com/2012/03/borgo-the-talented/#comment-1005</link>
		<dc:creator><![CDATA[Evolved]]></dc:creator>
		<pubDate>Wed, 17 Oct 2012 04:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1348#comment-1005</guid>
		<description><![CDATA[Cool system I think this solves all of the issues you&#039;ve raised previously. However, there are a couple of issues that haven&#039;t really been addressed yet.

  - What level will be the standard for competitive play (max level like most RPGs or will there be set brackets?
  - Will your entire party be the same level, and if not how will you avoid a value system for characters of different levels?
 - Will new players have access to a competitive mode where they have an equal chance to succeed again long term players of equal skill?
 - Will new players have access to the mode that is actually used in tournaments?

The game is sounding really fun, both single and multiplayer, and i look forward to hearing more about both.]]></description>
		<content:encoded><![CDATA[<p>Cool system I think this solves all of the issues you&#8217;ve raised previously. However, there are a couple of issues that haven&#8217;t really been addressed yet.</p>
<p>  &#8211; What level will be the standard for competitive play (max level like most RPGs or will there be set brackets?<br />
  &#8211; Will your entire party be the same level, and if not how will you avoid a value system for characters of different levels?<br />
 &#8211; Will new players have access to a competitive mode where they have an equal chance to succeed again long term players of equal skill?<br />
 &#8211; Will new players have access to the mode that is actually used in tournaments?</p>
<p>The game is sounding really fun, both single and multiplayer, and i look forward to hearing more about both.</p>
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		<title>By: Dungeons &#38; Dioramas: Card Hunters at PAX 2012 &#124; Dorkadia</title>
		<link>https://www.cardhunter.com/2012/03/borgo-the-talented/#comment-889</link>
		<dc:creator><![CDATA[Dungeons &#38; Dioramas: Card Hunters at PAX 2012 &#124; Dorkadia]]></dc:creator>
		<pubDate>Tue, 04 Sep 2012 15:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1348#comment-889</guid>
		<description><![CDATA[[...] by the gear they&#8217;re equipping, save for their hit point total. Each piece of equipment is a suite of cards, the sum of which constructs your deck. Equipping a dependable sword might give your hero&#8217;s [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] by the gear they&#8217;re equipping, save for their hit point total. Each piece of equipment is a suite of cards, the sum of which constructs your deck. Equipping a dependable sword might give your hero&#8217;s [&#8230;]</p>
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		<title>By: Justin Hicks</title>
		<link>https://www.cardhunter.com/2012/03/borgo-the-talented/#comment-817</link>
		<dc:creator><![CDATA[Justin Hicks]]></dc:creator>
		<pubDate>Wed, 06 Jun 2012 00:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1348#comment-817</guid>
		<description><![CDATA[Came* friggin iPad keyboards...]]></description>
		<content:encoded><![CDATA[<p>Came* friggin iPad keyboards&#8230;</p>
]]></content:encoded>
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		<title>By: Justin Hicks</title>
		<link>https://www.cardhunter.com/2012/03/borgo-the-talented/#comment-816</link>
		<dc:creator><![CDATA[Justin Hicks]]></dc:creator>
		<pubDate>Wed, 06 Jun 2012 00:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1348#comment-816</guid>
		<description><![CDATA[I know I&#039;m a little late to the discussion and something might have already been done, that I have yet to read, but I&#039;ll drop my thoughts anyway. I think the grapical representation of the beads needs some work where it is in this post. I like the system, but talents bothered me until I cam across this wiki article http://en.wikipedia.org/wiki/Talent_(measurement). I know that&#039;s not really what you guys were going for but thinking about it apart from the meaning that has been drilled into me so repeatedly helped a bunch. I think refering to them as simply beads or tokens is the path I would like to see taken. Maybe I&#039;ll see a better fix as I read on though. Anyways, thanks again for a great post and also for a dev voice in the comments!]]></description>
		<content:encoded><![CDATA[<p>I know I&#8217;m a little late to the discussion and something might have already been done, that I have yet to read, but I&#8217;ll drop my thoughts anyway. I think the grapical representation of the beads needs some work where it is in this post. I like the system, but talents bothered me until I cam across this wiki article <a href="http://en.wikipedia.org/wiki/Talent_(measurement)" rel="nofollow">http://en.wikipedia.org/wiki/Talent_(measurement)</a>. I know that&#8217;s not really what you guys were going for but thinking about it apart from the meaning that has been drilled into me so repeatedly helped a bunch. I think refering to them as simply beads or tokens is the path I would like to see taken. Maybe I&#8217;ll see a better fix as I read on though. Anyways, thanks again for a great post and also for a dev voice in the comments!</p>
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		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2012/03/borgo-the-talented/#comment-713</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Wed, 11 Apr 2012 00:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1348#comment-713</guid>
		<description><![CDATA[The problem with coins is that we have currency in the game too and talent coins would almost certainly get confused with actual money coins.

There are gold talents... you just don&#039;t have any at the level we showed in the example.]]></description>
		<content:encoded><![CDATA[<p>The problem with coins is that we have currency in the game too and talent coins would almost certainly get confused with actual money coins.</p>
<p>There are gold talents&#8230; you just don&#8217;t have any at the level we showed in the example.</p>
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		<title>By: Zan</title>
		<link>https://www.cardhunter.com/2012/03/borgo-the-talented/#comment-711</link>
		<dc:creator><![CDATA[Zan]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 04:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1348#comment-711</guid>
		<description><![CDATA[Okay that&#039;ll learn me to comment before reading all the previous comments. (Probably not)

As has been mentioned above, gem types are not as intuitive as metal grades. So if we&#039;re going to go with round objects of various metal grades, why not go fully rpg about it and make them coins? Bronze, Silver, Gold and Platinum coins? (Or Steel at the bottom if it&#039;s important to keep gold at the top tier.) Still leaves concern about distinguishing silver visually from the platinum (or steel), but presumably going with coins would potentially allow for a more detailed icon showing different denominations of coinage - something simple like different busts; a prince, a queen, and a king, or an elf king, a dwarf king, and a human king.

Actually; I&#039;ve a question, the example shows only clear, bronze, and silver beads; are there no gold talents? If so, then is it possible to solve the clear bead issue by just going bronze silver gold instead of topping out at silver?]]></description>
		<content:encoded><![CDATA[<p>Okay that&#8217;ll learn me to comment before reading all the previous comments. (Probably not)</p>
<p>As has been mentioned above, gem types are not as intuitive as metal grades. So if we&#8217;re going to go with round objects of various metal grades, why not go fully rpg about it and make them coins? Bronze, Silver, Gold and Platinum coins? (Or Steel at the bottom if it&#8217;s important to keep gold at the top tier.) Still leaves concern about distinguishing silver visually from the platinum (or steel), but presumably going with coins would potentially allow for a more detailed icon showing different denominations of coinage &#8211; something simple like different busts; a prince, a queen, and a king, or an elf king, a dwarf king, and a human king.</p>
<p>Actually; I&#8217;ve a question, the example shows only clear, bronze, and silver beads; are there no gold talents? If so, then is it possible to solve the clear bead issue by just going bronze silver gold instead of topping out at silver?</p>
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	<item>
		<title>By: Zan</title>
		<link>https://www.cardhunter.com/2012/03/borgo-the-talented/#comment-710</link>
		<dc:creator><![CDATA[Zan]]></dc:creator>
		<pubDate>Mon, 09 Apr 2012 03:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1348#comment-710</guid>
		<description><![CDATA[Perhaps instead of the standard Bronze Silver Gold (+clear), make them gemstones of varying quality and distinct colours. They can still all be smooth round bead shaped of course. Use a boring polished rock for the lowest level, and three types of bright coloured gems that are normally polished into round beads (I don&#039;t know enough about gems; I think rubies are normally smooth and round? From looking at Wikipedia star sapphires seem to be smooth rather than faceted as well)]]></description>
		<content:encoded><![CDATA[<p>Perhaps instead of the standard Bronze Silver Gold (+clear), make them gemstones of varying quality and distinct colours. They can still all be smooth round bead shaped of course. Use a boring polished rock for the lowest level, and three types of bright coloured gems that are normally polished into round beads (I don&#8217;t know enough about gems; I think rubies are normally smooth and round? From looking at Wikipedia star sapphires seem to be smooth rather than faceted as well)</p>
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		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2012/03/borgo-the-talented/#comment-696</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Sat, 31 Mar 2012 22:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1348#comment-696</guid>
		<description><![CDATA[@Nick: yeah, we&#039;ve thought about that, but the problem with using different shapes is that you don&#039;t want to imply that certain beads will or won&#039;t fit into different shaped containers. Still, we do need to look more closely at making them clearly different, especially for the color blind.]]></description>
		<content:encoded><![CDATA[<p>@Nick: yeah, we&#8217;ve thought about that, but the problem with using different shapes is that you don&#8217;t want to imply that certain beads will or won&#8217;t fit into different shaped containers. Still, we do need to look more closely at making them clearly different, especially for the color blind.</p>
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