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	<title>Comments on: How I Learned to Stop Worrying and Love Multi-Player</title>
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	<link>https://www.cardhunter.com/2012/02/how-i-learned-to-stop-worrying-and-love-multi-player/</link>
	<description>Collectable Card Roleplaying</description>
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		<title>By: Pile of Pooh</title>
		<link>https://www.cardhunter.com/2012/02/how-i-learned-to-stop-worrying-and-love-multi-player/#comment-634</link>
		<dc:creator><![CDATA[Pile of Pooh]]></dc:creator>
		<pubDate>Sun, 11 Mar 2012 17:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1268#comment-634</guid>
		<description><![CDATA[Terra Nova was pure genius and way ahead of its time.  Too bad the MP never materialized.]]></description>
		<content:encoded><![CDATA[<p>Terra Nova was pure genius and way ahead of its time.  Too bad the MP never materialized.</p>
]]></content:encoded>
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	<item>
		<title>By: Farbs</title>
		<link>https://www.cardhunter.com/2012/02/how-i-learned-to-stop-worrying-and-love-multi-player/#comment-591</link>
		<dc:creator><![CDATA[Farbs]]></dc:creator>
		<pubDate>Thu, 23 Feb 2012 12:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1268#comment-591</guid>
		<description><![CDATA[&quot;Having said that, I don’t have time to talk about it this week – I’ll present it soon when we have it working in game.&quot;

Uh, so this particular feature is taking me a little longer than anticipated, which is probably why we don&#039;t have a dev diary for this week yet. Sorry folks!]]></description>
		<content:encoded><![CDATA[<p>&#8220;Having said that, I don’t have time to talk about it this week – I’ll present it soon when we have it working in game.&#8221;</p>
<p>Uh, so this particular feature is taking me a little longer than anticipated, which is probably why we don&#8217;t have a dev diary for this week yet. Sorry folks!</p>
]]></content:encoded>
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	<item>
		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2012/02/how-i-learned-to-stop-worrying-and-love-multi-player/#comment-589</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Tue, 21 Feb 2012 00:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1268#comment-589</guid>
		<description><![CDATA[@Dan - yes, I agree, and there is plenty of opportunity to spend time picking and choosing things for your deck. We will literally have thousands of items, so you won&#039;t be short of choice. 

Saving out decks is clearly something you will want to do. We only have one multiplayer deck in the game at the moment, but we do plan to add the capacity to save and restore multiple decks.]]></description>
		<content:encoded><![CDATA[<p>@Dan &#8211; yes, I agree, and there is plenty of opportunity to spend time picking and choosing things for your deck. We will literally have thousands of items, so you won&#8217;t be short of choice. </p>
<p>Saving out decks is clearly something you will want to do. We only have one multiplayer deck in the game at the moment, but we do plan to add the capacity to save and restore multiple decks.</p>
]]></content:encoded>
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	<item>
		<title>By: Dan</title>
		<link>https://www.cardhunter.com/2012/02/how-i-learned-to-stop-worrying-and-love-multi-player/#comment-588</link>
		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Mon, 20 Feb 2012 10:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1268#comment-588</guid>
		<description><![CDATA[Is there any need to have quick, simple deck building in a game like this. I assume we will be able to save decks? When starting a game you would just choose one of your saved decks that you lovingly made earlier.

I like spending ages making decks. It&#039;s part of the appeal of this type of game.]]></description>
		<content:encoded><![CDATA[<p>Is there any need to have quick, simple deck building in a game like this. I assume we will be able to save decks? When starting a game you would just choose one of your saved decks that you lovingly made earlier.</p>
<p>I like spending ages making decks. It&#8217;s part of the appeal of this type of game.</p>
]]></content:encoded>
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	<item>
		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2012/02/how-i-learned-to-stop-worrying-and-love-multi-player/#comment-587</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Mon, 20 Feb 2012 08:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1268#comment-587</guid>
		<description><![CDATA[Ha! Great suggestion.]]></description>
		<content:encoded><![CDATA[<p>Ha! Great suggestion.</p>
]]></content:encoded>
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	<item>
		<title>By: Umberto Pignatelli</title>
		<link>https://www.cardhunter.com/2012/02/how-i-learned-to-stop-worrying-and-love-multi-player/#comment-586</link>
		<dc:creator><![CDATA[Umberto Pignatelli]]></dc:creator>
		<pubDate>Mon, 20 Feb 2012 07:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1268#comment-586</guid>
		<description><![CDATA[A suggestion. What about instead dividing the items in broad &quot;levels&quot;, let say Weak, Average, Strong
And then have players build their characters with 2 Weak, 2 Average and 2 Strong (on any combination)? You can always substitute a stronger item for a weaker one (so picking up 3 Weak instead than 2 Weak and 2 Average).]]></description>
		<content:encoded><![CDATA[<p>A suggestion. What about instead dividing the items in broad &#8220;levels&#8221;, let say Weak, Average, Strong<br />
And then have players build their characters with 2 Weak, 2 Average and 2 Strong (on any combination)? You can always substitute a stronger item for a weaker one (so picking up 3 Weak instead than 2 Weak and 2 Average).</p>
]]></content:encoded>
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	<item>
		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2012/02/how-i-learned-to-stop-worrying-and-love-multi-player/#comment-585</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Mon, 20 Feb 2012 05:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1268#comment-585</guid>
		<description><![CDATA[@Archenight and John Evans - every character (excluding the monsters) in Card Hunter has to have a deck of the same size. The way we enforce this is that each slot puts a certain number of cards into your deck. If you don&#039;t put an item into the slot then you get the &quot;default&quot; cards for that slot which, as you can imagine, aren&#039;t very good ones.

So, you can equip the one super-weapon, but if you spend all points on that you&#039;ll have a bunch of mediocre or bad cards in the rest of your deck.]]></description>
		<content:encoded><![CDATA[<p>@Archenight and John Evans &#8211; every character (excluding the monsters) in Card Hunter has to have a deck of the same size. The way we enforce this is that each slot puts a certain number of cards into your deck. If you don&#8217;t put an item into the slot then you get the &#8220;default&#8221; cards for that slot which, as you can imagine, aren&#8217;t very good ones.</p>
<p>So, you can equip the one super-weapon, but if you spend all points on that you&#8217;ll have a bunch of mediocre or bad cards in the rest of your deck.</p>
]]></content:encoded>
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	<item>
		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2012/02/how-i-learned-to-stop-worrying-and-love-multi-player/#comment-584</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Mon, 20 Feb 2012 05:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1268#comment-584</guid>
		<description><![CDATA[@John: we originally had items costing several hundred points, but it got quite fiddly adding up all the point values (e.g. 210 + 130 + 80 + ...). It was particularly bad because, at that time, you *had* to fill all your item slots - more on that in a later comment.]]></description>
		<content:encoded><![CDATA[<p>@John: we originally had items costing several hundred points, but it got quite fiddly adding up all the point values (e.g. 210 + 130 + 80 + &#8230;). It was particularly bad because, at that time, you *had* to fill all your item slots &#8211; more on that in a later comment.</p>
]]></content:encoded>
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	<item>
		<title>By: John Evans</title>
		<link>https://www.cardhunter.com/2012/02/how-i-learned-to-stop-worrying-and-love-multi-player/#comment-583</link>
		<dc:creator><![CDATA[John Evans]]></dc:creator>
		<pubDate>Mon, 20 Feb 2012 03:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1268#comment-583</guid>
		<description><![CDATA[I thnk Archeinight is kind of misunderstanding, but raises an interesting point. Is it possible to equip one super awesome item with super awesome cards, then no other weapons or armor, so that you draw nothing but super awesome cards from that one item during the entire game?]]></description>
		<content:encoded><![CDATA[<p>I thnk Archeinight is kind of misunderstanding, but raises an interesting point. Is it possible to equip one super awesome item with super awesome cards, then no other weapons or armor, so that you draw nothing but super awesome cards from that one item during the entire game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Archeinight</title>
		<link>https://www.cardhunter.com/2012/02/how-i-learned-to-stop-worrying-and-love-multi-player/#comment-582</link>
		<dc:creator><![CDATA[Archeinight]]></dc:creator>
		<pubDate>Mon, 20 Feb 2012 01:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=1268#comment-582</guid>
		<description><![CDATA[The system is similar to the ones you find in current card games, such as Yugioh!

In Yugioh, you can put as many cards as you want in your deck, but is highly suggested you do not go above 40 cards to maintain the &#039;concentration of the deck,&#039; mainly to ensure that all the cards in the deck is useful.

Would this mean, by the point budget system, players are allowed to attach as many (or as little) deck character cards, just as long as the point allocation has not been taken up completely? 

Hope this isn&#039;t too confusing.. :p I didn&#039;t really get what I wrote myself but now I do.]]></description>
		<content:encoded><![CDATA[<p>The system is similar to the ones you find in current card games, such as Yugioh!</p>
<p>In Yugioh, you can put as many cards as you want in your deck, but is highly suggested you do not go above 40 cards to maintain the &#8216;concentration of the deck,&#8217; mainly to ensure that all the cards in the deck is useful.</p>
<p>Would this mean, by the point budget system, players are allowed to attach as many (or as little) deck character cards, just as long as the point allocation has not been taken up completely? </p>
<p>Hope this isn&#8217;t too confusing.. :p I didn&#8217;t really get what I wrote myself but now I do.</p>
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