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	<title>Comments on: Dev Diary #15 &#8211; Adventures</title>
	<atom:link href="https://www.cardhunter.com/2011/11/dev-diary-15-adventures/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.cardhunter.com/2011/11/dev-diary-15-adventures/</link>
	<description>Collectable Card Roleplaying</description>
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		<title>By: Chris Borgars-Smith</title>
		<link>https://www.cardhunter.com/2011/11/dev-diary-15-adventures/#comment-1116</link>
		<dc:creator><![CDATA[Chris Borgars-Smith]]></dc:creator>
		<pubDate>Sun, 02 Dec 2012 16:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=933#comment-1116</guid>
		<description><![CDATA[I really really love the mechanic of &quot;the more you bring, the less you can retrieve&quot;, it&#039;s a great tradeoff mechanic.]]></description>
		<content:encoded><![CDATA[<p>I really really love the mechanic of &#8220;the more you bring, the less you can retrieve&#8221;, it&#8217;s a great tradeoff mechanic.</p>
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		<title>By: Jeremy Tamez</title>
		<link>https://www.cardhunter.com/2011/11/dev-diary-15-adventures/#comment-473</link>
		<dc:creator><![CDATA[Jeremy Tamez]]></dc:creator>
		<pubDate>Sat, 31 Dec 2011 00:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=933#comment-473</guid>
		<description><![CDATA[Something like this is interesting. Having other creatures beside Rodolfo would be even more interesting, such as fairies, horses, donkeys, owls or a phoenix that can carry more things and give you a certain upgrade when using them. Maybe even have creatures that may do side attacks as you attack. Kind a like a summoner class maybe.]]></description>
		<content:encoded><![CDATA[<p>Something like this is interesting. Having other creatures beside Rodolfo would be even more interesting, such as fairies, horses, donkeys, owls or a phoenix that can carry more things and give you a certain upgrade when using them. Maybe even have creatures that may do side attacks as you attack. Kind a like a summoner class maybe.</p>
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		<title>By: Britannicus</title>
		<link>https://www.cardhunter.com/2011/11/dev-diary-15-adventures/#comment-342</link>
		<dc:creator><![CDATA[Britannicus]]></dc:creator>
		<pubDate>Fri, 04 Nov 2011 20:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=933#comment-342</guid>
		<description><![CDATA[ill-gotten loot!?!

:)]]></description>
		<content:encoded><![CDATA[<p>ill-gotten loot!?!</p>
<p><img src="https://www.cardhunter.com/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2011/11/dev-diary-15-adventures/#comment-341</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Thu, 03 Nov 2011 23:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=933#comment-341</guid>
		<description><![CDATA[@Luke: if you swap characters in and out of your party, their load outs are saved with them. However, we don&#039;t currently have the ability to save out different configurations for each character within the campaign (you can have different load outs for multi-player). Could be something we add though.]]></description>
		<content:encoded><![CDATA[<p>@Luke: if you swap characters in and out of your party, their load outs are saved with them. However, we don&#8217;t currently have the ability to save out different configurations for each character within the campaign (you can have different load outs for multi-player). Could be something we add though.</p>
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		<title>By: Timaeus</title>
		<link>https://www.cardhunter.com/2011/11/dev-diary-15-adventures/#comment-340</link>
		<dc:creator><![CDATA[Timaeus]]></dc:creator>
		<pubDate>Thu, 03 Nov 2011 22:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=933#comment-340</guid>
		<description><![CDATA[+1 to the Orc Pizza Delivery Tutorial. :D
Reading all these blogs is getting me super stoked to play this game!]]></description>
		<content:encoded><![CDATA[<p>+1 to the Orc Pizza Delivery Tutorial. 😀<br />
Reading all these blogs is getting me super stoked to play this game!</p>
]]></content:encoded>
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		<title>By: Luke Hughes</title>
		<link>https://www.cardhunter.com/2011/11/dev-diary-15-adventures/#comment-339</link>
		<dc:creator><![CDATA[Luke Hughes]]></dc:creator>
		<pubDate>Thu, 03 Nov 2011 17:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=933#comment-339</guid>
		<description><![CDATA[Is it possible to save &quot;eets&quot; of cards so you could load your &quot;whip lizard tail&quot; set before you head in?

Would also allow players to compare their mini &quot;builds&quot;.

Really like your design approaches.]]></description>
		<content:encoded><![CDATA[<p>Is it possible to save &#8220;eets&#8221; of cards so you could load your &#8220;whip lizard tail&#8221; set before you head in?</p>
<p>Would also allow players to compare their mini &#8220;builds&#8221;.</p>
<p>Really like your design approaches.</p>
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		<title>By: Gabe</title>
		<link>https://www.cardhunter.com/2011/11/dev-diary-15-adventures/#comment-336</link>
		<dc:creator><![CDATA[Gabe]]></dc:creator>
		<pubDate>Thu, 03 Nov 2011 11:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=933#comment-336</guid>
		<description><![CDATA[I feel like the mule is a really good idea. You could even charge money for a larger mule-inventory, without throwing of the balance of the game. I&#039;m sure a lot of people would be willing to pay for that, even though it&#039;s not completely necessary, thus giving paying customers not, too big of an advantage.]]></description>
		<content:encoded><![CDATA[<p>I feel like the mule is a really good idea. You could even charge money for a larger mule-inventory, without throwing of the balance of the game. I&#8217;m sure a lot of people would be willing to pay for that, even though it&#8217;s not completely necessary, thus giving paying customers not, too big of an advantage.</p>
]]></content:encoded>
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	<item>
		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2011/11/dev-diary-15-adventures/#comment-335</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Thu, 03 Nov 2011 05:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=933#comment-335</guid>
		<description><![CDATA[@Blain: level ranges are pretty much what you&#039;d expect. The adventure is designed for characters of a certain level only.]]></description>
		<content:encoded><![CDATA[<p>@Blain: level ranges are pretty much what you&#8217;d expect. The adventure is designed for characters of a certain level only.</p>
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		<title>By: Blain</title>
		<link>https://www.cardhunter.com/2011/11/dev-diary-15-adventures/#comment-334</link>
		<dc:creator><![CDATA[Blain]]></dc:creator>
		<pubDate>Wed, 02 Nov 2011 23:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=933#comment-334</guid>
		<description><![CDATA[The adventures are sounding pretty cool. I want to know how adventures come about. Do you stumble upon them or are assigned them say by a king. Also I notice the lizardman adventure lists a level range. What does that mean? 

Having a mule is certainly useful. Maybe have the option that monsters could steal loot and/or the mule!]]></description>
		<content:encoded><![CDATA[<p>The adventures are sounding pretty cool. I want to know how adventures come about. Do you stumble upon them or are assigned them say by a king. Also I notice the lizardman adventure lists a level range. What does that mean? </p>
<p>Having a mule is certainly useful. Maybe have the option that monsters could steal loot and/or the mule!</p>
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	<item>
		<title>By: mightymushroom</title>
		<link>https://www.cardhunter.com/2011/11/dev-diary-15-adventures/#comment-333</link>
		<dc:creator><![CDATA[mightymushroom]]></dc:creator>
		<pubDate>Wed, 02 Nov 2011 20:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=933#comment-333</guid>
		<description><![CDATA[Racing your mule thorugh the night, dodging wagons of hay, escaping the constabulary, fighting off kobolds on bicycles . . . the pizza delivery mission practically writes itself.]]></description>
		<content:encoded><![CDATA[<p>Racing your mule thorugh the night, dodging wagons of hay, escaping the constabulary, fighting off kobolds on bicycles . . . the pizza delivery mission practically writes itself.</p>
]]></content:encoded>
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