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	<title>Comments on: Dev Diary #13 &#8211; The Evolving Art Style Of Card Hunter</title>
	<atom:link href="https://www.cardhunter.com/2011/10/the-evolving-art-style-of-card-hunter/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.cardhunter.com/2011/10/the-evolving-art-style-of-card-hunter/</link>
	<description>Collectable Card Roleplaying</description>
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		<title>By: Watteja</title>
		<link>https://www.cardhunter.com/2011/10/the-evolving-art-style-of-card-hunter/#comment-24515</link>
		<dc:creator><![CDATA[Watteja]]></dc:creator>
		<pubDate>Wed, 28 Oct 2015 19:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=887#comment-24515</guid>
		<description><![CDATA[For what it&#039;s worth, having played the game for a week before reading this, I can&#039;t help the feeling that the game would lack some of its charm if you went for 3D models or even metal figurines.

Cardboard cutouts fit much better to the overall tone and design of Card Hunter.

In a world of near-universally flashy RPGs, featuring paper figurines in a PC video game is not unlike Warhol putting on exhibitions with soup ads.

Great choice folks!]]></description>
		<content:encoded><![CDATA[<p>For what it&#8217;s worth, having played the game for a week before reading this, I can&#8217;t help the feeling that the game would lack some of its charm if you went for 3D models or even metal figurines.</p>
<p>Cardboard cutouts fit much better to the overall tone and design of Card Hunter.</p>
<p>In a world of near-universally flashy RPGs, featuring paper figurines in a PC video game is not unlike Warhol putting on exhibitions with soup ads.</p>
<p>Great choice folks!</p>
]]></content:encoded>
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		<title>By: Migobrain</title>
		<link>https://www.cardhunter.com/2011/10/the-evolving-art-style-of-card-hunter/#comment-834</link>
		<dc:creator><![CDATA[Migobrain]]></dc:creator>
		<pubDate>Fri, 15 Jun 2012 02:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=887#comment-834</guid>
		<description><![CDATA[i wish there is expantion pack where they slowly add the new kind of material you can find now for rpg, maybe something that using some 3d miniature model ( it would reeeally fun seeing a really complex 3d model around the carboard pieces that we find now) the adventure packs with the modern art style of the books could look cool, and maybe a ipad like tablet in place of the paper map]]></description>
		<content:encoded><![CDATA[<p>i wish there is expantion pack where they slowly add the new kind of material you can find now for rpg, maybe something that using some 3d miniature model ( it would reeeally fun seeing a really complex 3d model around the carboard pieces that we find now) the adventure packs with the modern art style of the books could look cool, and maybe a ipad like tablet in place of the paper map</p>
]]></content:encoded>
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		<title>By: Justin Hicks</title>
		<link>https://www.cardhunter.com/2011/10/the-evolving-art-style-of-card-hunter/#comment-786</link>
		<dc:creator><![CDATA[Justin Hicks]]></dc:creator>
		<pubDate>Fri, 25 May 2012 17:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=887#comment-786</guid>
		<description><![CDATA[Fantastic style, entirely amazing choice.]]></description>
		<content:encoded><![CDATA[<p>Fantastic style, entirely amazing choice.</p>
]]></content:encoded>
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		<title>By: Jeremy Tamez</title>
		<link>https://www.cardhunter.com/2011/10/the-evolving-art-style-of-card-hunter/#comment-474</link>
		<dc:creator><![CDATA[Jeremy Tamez]]></dc:creator>
		<pubDate>Sat, 31 Dec 2011 00:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=887#comment-474</guid>
		<description><![CDATA[Yes having a color palette for our figurines would be a must for all us RPG players who like to customize our characters. Maybe even doing patterns for each figurine as well or hairstyles. Something that would really set apart all players from each other. That way each figurine may represent their player.]]></description>
		<content:encoded><![CDATA[<p>Yes having a color palette for our figurines would be a must for all us RPG players who like to customize our characters. Maybe even doing patterns for each figurine as well or hairstyles. Something that would really set apart all players from each other. That way each figurine may represent their player.</p>
]]></content:encoded>
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	<item>
		<title>By: Ben Lee</title>
		<link>https://www.cardhunter.com/2011/10/the-evolving-art-style-of-card-hunter/#comment-469</link>
		<dc:creator><![CDATA[Ben Lee]]></dc:creator>
		<pubDate>Fri, 30 Dec 2011 12:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=887#comment-469</guid>
		<description><![CDATA[Thanks for the comments everyone! 

We are planning to do male and female versions of all race/class combinations as well as skin tone variants.

Ben]]></description>
		<content:encoded><![CDATA[<p>Thanks for the comments everyone! </p>
<p>We are planning to do male and female versions of all race/class combinations as well as skin tone variants.</p>
<p>Ben</p>
]]></content:encoded>
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	<item>
		<title>By: Jeremy Tamez</title>
		<link>https://www.cardhunter.com/2011/10/the-evolving-art-style-of-card-hunter/#comment-468</link>
		<dc:creator><![CDATA[Jeremy Tamez]]></dc:creator>
		<pubDate>Fri, 30 Dec 2011 10:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=887#comment-468</guid>
		<description><![CDATA[Love the art of it, actually reminds me a lot of D&amp;D after it crashed into a paint factory lol:)]]></description>
		<content:encoded><![CDATA[<p>Love the art of it, actually reminds me a lot of D&amp;D after it crashed into a paint factory lol:)</p>
]]></content:encoded>
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		<title>By: Kawaiido</title>
		<link>https://www.cardhunter.com/2011/10/the-evolving-art-style-of-card-hunter/#comment-309</link>
		<dc:creator><![CDATA[Kawaiido]]></dc:creator>
		<pubDate>Sat, 22 Oct 2011 23:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=887#comment-309</guid>
		<description><![CDATA[Will we have female variations of these figures, ones with darker skin tones, or some kind of customization on these?]]></description>
		<content:encoded><![CDATA[<p>Will we have female variations of these figures, ones with darker skin tones, or some kind of customization on these?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: redcap</title>
		<link>https://www.cardhunter.com/2011/10/the-evolving-art-style-of-card-hunter/#comment-303</link>
		<dc:creator><![CDATA[redcap]]></dc:creator>
		<pubDate>Tue, 18 Oct 2011 21:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=887#comment-303</guid>
		<description><![CDATA[Great read, I am a freelance artist and actually do graphic art for video and card games. The art style of Card Hunter is one of my primary draws; it takes me back to the good ol&#039; days of Heroes Quest and the like. Ironically, I change my art direction of a personal project I have been working on for about 2 years now to more closely resemble Card Hunter&#039;s art direction because I love it that much. Like Card Hunter I originally tried to be faking 3d models as in the first concept of the warrior. 

Cool guys, we love you!]]></description>
		<content:encoded><![CDATA[<p>Great read, I am a freelance artist and actually do graphic art for video and card games. The art style of Card Hunter is one of my primary draws; it takes me back to the good ol&#8217; days of Heroes Quest and the like. Ironically, I change my art direction of a personal project I have been working on for about 2 years now to more closely resemble Card Hunter&#8217;s art direction because I love it that much. Like Card Hunter I originally tried to be faking 3d models as in the first concept of the warrior. </p>
<p>Cool guys, we love you!</p>
]]></content:encoded>
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	<item>
		<title>By: Blain</title>
		<link>https://www.cardhunter.com/2011/10/the-evolving-art-style-of-card-hunter/#comment-302</link>
		<dc:creator><![CDATA[Blain]]></dc:creator>
		<pubDate>Tue, 18 Oct 2011 19:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=887#comment-302</guid>
		<description><![CDATA[Personally I like  the old school black and white style shown for the
pre-adventure screen. I don&#039;t think it looks arty. Indeed the lack of color for example is refreshing. Today computer graphics tends to be too colorful and garish.]]></description>
		<content:encoded><![CDATA[<p>Personally I like  the old school black and white style shown for the<br />
pre-adventure screen. I don&#8217;t think it looks arty. Indeed the lack of color for example is refreshing. Today computer graphics tends to be too colorful and garish.</p>
]]></content:encoded>
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	<item>
		<title>By: Scott</title>
		<link>https://www.cardhunter.com/2011/10/the-evolving-art-style-of-card-hunter/#comment-301</link>
		<dc:creator><![CDATA[Scott]]></dc:creator>
		<pubDate>Tue, 18 Oct 2011 18:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=887#comment-301</guid>
		<description><![CDATA[Awesome work, guys!  I love the art style!   Keep it up!  So excited to play this!]]></description>
		<content:encoded><![CDATA[<p>Awesome work, guys!  I love the art style!   Keep it up!  So excited to play this!</p>
]]></content:encoded>
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