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	<title>Comments on: Dev Diary #12 &#8211; The World of Card Hunter</title>
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	<link>https://www.cardhunter.com/2011/10/dev-diary-12-story/</link>
	<description>Collectable Card Roleplaying</description>
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		<title>By: Justin Hicks</title>
		<link>https://www.cardhunter.com/2011/10/dev-diary-12-story/#comment-785</link>
		<dc:creator><![CDATA[Justin Hicks]]></dc:creator>
		<pubDate>Fri, 25 May 2012 17:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=866#comment-785</guid>
		<description><![CDATA[Fantastic story! I, like dontnormally, like the weakling wizards. I enjoy how there is a reason they rose to nobility and also think the method The Eternal Empress employed to prevent a rebellion is quite clever (both on her part and yours). The notion that no longer are wizards able to craft magical items interests me, partially because of how important that makes the items that exist, but also because it feels like someone or something could come along finding another way to bind items. Perhaps with sacrifices, maybe another &quot;Eternal Empress&quot; character could rise (or attempt to), or maybe a secret that she harbored could be revealed. Of course I only see these possibilities coming to fruition in adventurers that take place later on, but their potential is severely inciting!]]></description>
		<content:encoded><![CDATA[<p>Fantastic story! I, like dontnormally, like the weakling wizards. I enjoy how there is a reason they rose to nobility and also think the method The Eternal Empress employed to prevent a rebellion is quite clever (both on her part and yours). The notion that no longer are wizards able to craft magical items interests me, partially because of how important that makes the items that exist, but also because it feels like someone or something could come along finding another way to bind items. Perhaps with sacrifices, maybe another &#8220;Eternal Empress&#8221; character could rise (or attempt to), or maybe a secret that she harbored could be revealed. Of course I only see these possibilities coming to fruition in adventurers that take place later on, but their potential is severely inciting!</p>
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		<title>By: Jeremy Tamez</title>
		<link>https://www.cardhunter.com/2011/10/dev-diary-12-story/#comment-476</link>
		<dc:creator><![CDATA[Jeremy Tamez]]></dc:creator>
		<pubDate>Sat, 31 Dec 2011 00:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=866#comment-476</guid>
		<description><![CDATA[Also owning your own castle as a defense mechanism against other players would be an interesting feature as well.]]></description>
		<content:encoded><![CDATA[<p>Also owning your own castle as a defense mechanism against other players would be an interesting feature as well.</p>
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	<item>
		<title>By: Jeremy Tamez</title>
		<link>https://www.cardhunter.com/2011/10/dev-diary-12-story/#comment-475</link>
		<dc:creator><![CDATA[Jeremy Tamez]]></dc:creator>
		<pubDate>Sat, 31 Dec 2011 00:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=866#comment-475</guid>
		<description><![CDATA[Having a intro cut scene before each adventure would be pretty kool. To give more that feel of what you&#039;re about adventuring on. Maybe just someone reading an intro of an adventure like when parents would read their children stories at night. Very fairy tale like if you ask me.]]></description>
		<content:encoded><![CDATA[<p>Having a intro cut scene before each adventure would be pretty kool. To give more that feel of what you&#8217;re about adventuring on. Maybe just someone reading an intro of an adventure like when parents would read their children stories at night. Very fairy tale like if you ask me.</p>
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		<title>By: dontnormally</title>
		<link>https://www.cardhunter.com/2011/10/dev-diary-12-story/#comment-307</link>
		<dc:creator><![CDATA[dontnormally]]></dc:creator>
		<pubDate>Fri, 21 Oct 2011 16:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=866#comment-307</guid>
		<description><![CDATA[You are clearly skilled at crafting an interesting universe to play in!
I do like the wizards-as-weaklings approach, and the there&#039;s-actually-a-reasonable-reason-why-this-empire-is-here.]]></description>
		<content:encoded><![CDATA[<p>You are clearly skilled at crafting an interesting universe to play in!<br />
I do like the wizards-as-weaklings approach, and the there&#8217;s-actually-a-reasonable-reason-why-this-empire-is-here.</p>
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		<title>By: Hajeil Sounak</title>
		<link>https://www.cardhunter.com/2011/10/dev-diary-12-story/#comment-305</link>
		<dc:creator><![CDATA[Hajeil Sounak]]></dc:creator>
		<pubDate>Wed, 19 Oct 2011 01:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=866#comment-305</guid>
		<description><![CDATA[The one thing that has me worried about this game and stifles my excitement is that I think I can guess the price modelling. The game will be free to play and you can earn cards just by playing. That is a good feature, no problems there. Then I&#039;m sure if you want to you can by optional booster packs. That&#039;s fine. I can grind games for the cards if I want to or buy a pack and test my luck. The stone wall will probably be in the adventure modules. I&#039;m guessing that we will have access to a few adventures to begin with. But eventually players will hit a stone wall to where they are way too powerful to actually enjoy those adventures anymore which will force them to have to buy new higher level adventure packs. I certainly hope this is not so. Or I at least hope that you will be able to sell cards you don&#039;t want for ingame currency that you can spend on adventure packs. That way the game will truly be free to play and not pay to win. Make sure that you leave all necessary areas of the game accessible to all players even those who may never buy anything and you will have a winner. Making booster packs and adventure modules (and the obvious eventual player character releases) cash purchases as well as available to be earned through playing the game in some form will be quite appreciated in the long run by the community. Just look at League of Legends F2P model and you really can&#039;t go wrong.]]></description>
		<content:encoded><![CDATA[<p>The one thing that has me worried about this game and stifles my excitement is that I think I can guess the price modelling. The game will be free to play and you can earn cards just by playing. That is a good feature, no problems there. Then I&#8217;m sure if you want to you can by optional booster packs. That&#8217;s fine. I can grind games for the cards if I want to or buy a pack and test my luck. The stone wall will probably be in the adventure modules. I&#8217;m guessing that we will have access to a few adventures to begin with. But eventually players will hit a stone wall to where they are way too powerful to actually enjoy those adventures anymore which will force them to have to buy new higher level adventure packs. I certainly hope this is not so. Or I at least hope that you will be able to sell cards you don&#8217;t want for ingame currency that you can spend on adventure packs. That way the game will truly be free to play and not pay to win. Make sure that you leave all necessary areas of the game accessible to all players even those who may never buy anything and you will have a winner. Making booster packs and adventure modules (and the obvious eventual player character releases) cash purchases as well as available to be earned through playing the game in some form will be quite appreciated in the long run by the community. Just look at League of Legends F2P model and you really can&#8217;t go wrong.</p>
]]></content:encoded>
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	<item>
		<title>By: Nick</title>
		<link>https://www.cardhunter.com/2011/10/dev-diary-12-story/#comment-304</link>
		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Wed, 19 Oct 2011 00:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=866#comment-304</guid>
		<description><![CDATA[Interesting story. I&#039;ve always been a fan of narrative being more integral to the experience myself so its good to see you guys have such a good framework to go on. Can you expand further though on how this element will shape what the player will actually experience while playing? On another related note will individual gaming sessions also be able to shape the experience every player has when taking on the same map or will this be like a more traditional module? For example, let&#039;s say I play a card called &quot;Kilfoosh: The Golem&quot; who, when summoned, becomes a permanent fixture of the cave where I&#039;m adventuring, spraying kool aid on passing adventurers because it must. Will other players run into this creature during subsequent play throughs of the same module?]]></description>
		<content:encoded><![CDATA[<p>Interesting story. I&#8217;ve always been a fan of narrative being more integral to the experience myself so its good to see you guys have such a good framework to go on. Can you expand further though on how this element will shape what the player will actually experience while playing? On another related note will individual gaming sessions also be able to shape the experience every player has when taking on the same map or will this be like a more traditional module? For example, let&#8217;s say I play a card called &#8220;Kilfoosh: The Golem&#8221; who, when summoned, becomes a permanent fixture of the cave where I&#8217;m adventuring, spraying kool aid on passing adventurers because it must. Will other players run into this creature during subsequent play throughs of the same module?</p>
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	<item>
		<title>By: LightPhoenix</title>
		<link>https://www.cardhunter.com/2011/10/dev-diary-12-story/#comment-297</link>
		<dc:creator><![CDATA[LightPhoenix]]></dc:creator>
		<pubDate>Thu, 13 Oct 2011 20:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=866#comment-297</guid>
		<description><![CDATA[I think Cardhuntria is an awesome name.  Just imagine it now...

&quot;I am Phoenix the Light, Citizen of Cardhuntria!&quot;]]></description>
		<content:encoded><![CDATA[<p>I think Cardhuntria is an awesome name.  Just imagine it now&#8230;</p>
<p>&#8220;I am Phoenix the Light, Citizen of Cardhuntria!&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: Timaeus</title>
		<link>https://www.cardhunter.com/2011/10/dev-diary-12-story/#comment-296</link>
		<dc:creator><![CDATA[Timaeus]]></dc:creator>
		<pubDate>Thu, 13 Oct 2011 15:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=866#comment-296</guid>
		<description><![CDATA[Huh. &#039;The Raid on Lord Batford&#039;s Manor.&#039; Funny, the resemblance to Thief: The Dark Project and the first mission of raiding Lord Bafford&#039;s Manor... :P
As a sucker for flavor text, I love the thought and effort you guys are putting into the game-world.]]></description>
		<content:encoded><![CDATA[<p>Huh. &#8216;The Raid on Lord Batford&#8217;s Manor.&#8217; Funny, the resemblance to Thief: The Dark Project and the first mission of raiding Lord Bafford&#8217;s Manor&#8230; 😛<br />
As a sucker for flavor text, I love the thought and effort you guys are putting into the game-world.</p>
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	<item>
		<title>By: Sansin</title>
		<link>https://www.cardhunter.com/2011/10/dev-diary-12-story/#comment-295</link>
		<dc:creator><![CDATA[Sansin]]></dc:creator>
		<pubDate>Thu, 13 Oct 2011 13:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=866#comment-295</guid>
		<description><![CDATA[Outstanding!! Truly a world I want to visit, time and again!]]></description>
		<content:encoded><![CDATA[<p>Outstanding!! Truly a world I want to visit, time and again!</p>
]]></content:encoded>
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	<item>
		<title>By: Simon</title>
		<link>https://www.cardhunter.com/2011/10/dev-diary-12-story/#comment-294</link>
		<dc:creator><![CDATA[Simon]]></dc:creator>
		<pubDate>Thu, 13 Oct 2011 11:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=866#comment-294</guid>
		<description><![CDATA[I like it!
Non-constructive feedback, I know, but thought you might like to know anyway (:]]></description>
		<content:encoded><![CDATA[<p>I like it!<br />
Non-constructive feedback, I know, but thought you might like to know anyway (:</p>
]]></content:encoded>
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