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	<title>Comments on: Dev Diary #10 &#8211; More About Reactions</title>
	<atom:link href="https://www.cardhunter.com/2011/09/dev-diary-10-more-about-reactions/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.cardhunter.com/2011/09/dev-diary-10-more-about-reactions/</link>
	<description>Collectable Card Roleplaying</description>
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		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2011/09/dev-diary-10-more-about-reactions/#comment-284</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Thu, 06 Oct 2011 21:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=815#comment-284</guid>
		<description><![CDATA[@zipdrive: The main point we were trying to get across was that we had a system where you could choose to block or not and it was fun and had plenty of strategy. The problem was that it just took too long. Many games were going 45-60 minutes, which is a problem when you want deck building to be an integral part of your game too. That&#039;s why we tried to come up with an alternative that retained the feel of attack and defense but got it done much more quickly.]]></description>
		<content:encoded><![CDATA[<p>@zipdrive: The main point we were trying to get across was that we had a system where you could choose to block or not and it was fun and had plenty of strategy. The problem was that it just took too long. Many games were going 45-60 minutes, which is a problem when you want deck building to be an integral part of your game too. That&#8217;s why we tried to come up with an alternative that retained the feel of attack and defense but got it done much more quickly.</p>
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		<title>By: zipdrive</title>
		<link>https://www.cardhunter.com/2011/09/dev-diary-10-more-about-reactions/#comment-280</link>
		<dc:creator><![CDATA[zipdrive]]></dc:creator>
		<pubDate>Thu, 06 Oct 2011 16:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=815#comment-280</guid>
		<description><![CDATA[Well, I&#039;ve read all the diary entries! I only recall the Boosting discussion. I may be getting old, though...]]></description>
		<content:encoded><![CDATA[<p>Well, I&#8217;ve read all the diary entries! I only recall the Boosting discussion. I may be getting old, though&#8230;</p>
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		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2011/09/dev-diary-10-more-about-reactions/#comment-277</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Thu, 06 Oct 2011 00:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=815#comment-277</guid>
		<description><![CDATA[@zipdrive: you should check out the previous diary entries linked to at the top of this blog post. Basically, we did have a system where you could choose your response and it was too slow.]]></description>
		<content:encoded><![CDATA[<p>@zipdrive: you should check out the previous diary entries linked to at the top of this blog post. Basically, we did have a system where you could choose your response and it was too slow.</p>
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	<item>
		<title>By: zipdrive</title>
		<link>https://www.cardhunter.com/2011/09/dev-diary-10-more-about-reactions/#comment-269</link>
		<dc:creator><![CDATA[zipdrive]]></dc:creator>
		<pubDate>Wed, 05 Oct 2011 12:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=815#comment-269</guid>
		<description><![CDATA[Why have the block be an automatic reaction?
Why not let the player choose whether to spend the block on that dagger thrust or keep it for that dragon&#039;s fire blast?]]></description>
		<content:encoded><![CDATA[<p>Why have the block be an automatic reaction?<br />
Why not let the player choose whether to spend the block on that dagger thrust or keep it for that dragon&#8217;s fire blast?</p>
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		<title>By: Findleman</title>
		<link>https://www.cardhunter.com/2011/09/dev-diary-10-more-about-reactions/#comment-259</link>
		<dc:creator><![CDATA[Findleman]]></dc:creator>
		<pubDate>Fri, 30 Sep 2011 04:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=815#comment-259</guid>
		<description><![CDATA[Thanks for the new update! I really like the system as a whole, armor looks like a lot of fun.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the new update! I really like the system as a whole, armor looks like a lot of fun.</p>
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	<item>
		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2011/09/dev-diary-10-more-about-reactions/#comment-256</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Wed, 28 Sep 2011 23:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=815#comment-256</guid>
		<description><![CDATA[@Melodatron - it&#039;s a good point. It&#039;s pretty hard to stack your deck with Armor cards. That said, there may well be classes or items that allow you to take more Armor than you normally would.]]></description>
		<content:encoded><![CDATA[<p>@Melodatron &#8211; it&#8217;s a good point. It&#8217;s pretty hard to stack your deck with Armor cards. That said, there may well be classes or items that allow you to take more Armor than you normally would.</p>
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		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2011/09/dev-diary-10-more-about-reactions/#comment-255</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Wed, 28 Sep 2011 23:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=815#comment-255</guid>
		<description><![CDATA[Yeah, you don&#039;t block cards targeting you from allies. Your armor will trigger if you get caught in a blast from a fireball that an ally cast though.

The reason why we let you stab an ally but don&#039;t have the block trigger is that stabbing an ally is under your control and you may have a reason to do it. Triggering a block is not under your control and 99% of the time you don&#039;t want it to trigger. It would be super-annoying if the game chose to have you use your Shield Block to block a healing spell, for example.]]></description>
		<content:encoded><![CDATA[<p>Yeah, you don&#8217;t block cards targeting you from allies. Your armor will trigger if you get caught in a blast from a fireball that an ally cast though.</p>
<p>The reason why we let you stab an ally but don&#8217;t have the block trigger is that stabbing an ally is under your control and you may have a reason to do it. Triggering a block is not under your control and 99% of the time you don&#8217;t want it to trigger. It would be super-annoying if the game chose to have you use your Shield Block to block a healing spell, for example.</p>
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	<item>
		<title>By: Melodatron</title>
		<link>https://www.cardhunter.com/2011/09/dev-diary-10-more-about-reactions/#comment-254</link>
		<dc:creator><![CDATA[Melodatron]]></dc:creator>
		<pubDate>Wed, 28 Sep 2011 18:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=815#comment-254</guid>
		<description><![CDATA[Is it really so easy to &#039;[load] up with a ton of Armor cards&#039; when the equipment the characters are wearing define the cards in their deck?  I presume that you can&#039;t wear more than one suit of armor, and that the suit of armor isn&#039;t going to give your character a &#039;ton&#039; of armor cards...]]></description>
		<content:encoded><![CDATA[<p>Is it really so easy to &#8216;[load] up with a ton of Armor cards&#8217; when the equipment the characters are wearing define the cards in their deck?  I presume that you can&#8217;t wear more than one suit of armor, and that the suit of armor isn&#8217;t going to give your character a &#8216;ton&#8217; of armor cards&#8230;</p>
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	<item>
		<title>By: mightymushroom</title>
		<link>https://www.cardhunter.com/2011/09/dev-diary-10-more-about-reactions/#comment-253</link>
		<dc:creator><![CDATA[mightymushroom]]></dc:creator>
		<pubDate>Wed, 28 Sep 2011 16:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=815#comment-253</guid>
		<description><![CDATA[@ SurgeonFish,
I&#039;m not 100% sure it&#039;s that simple, so I asked.  It seems like a lot of extra rules - checking whether &quot;ally&quot; or &quot;damaging&quot; - for a game that lets you blithely Thrust a dagger in your friend&#039;s gullet. &gt;:D  Why should the defense have friendly fire protections but not the offense?]]></description>
		<content:encoded><![CDATA[<p>@ SurgeonFish,<br />
I&#8217;m not 100% sure it&#8217;s that simple, so I asked.  It seems like a lot of extra rules &#8211; checking whether &#8220;ally&#8221; or &#8220;damaging&#8221; &#8211; for a game that lets you blithely Thrust a dagger in your friend&#8217;s gullet. &gt;:D  Why should the defense have friendly fire protections but not the offense?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SurgeonFish</title>
		<link>https://www.cardhunter.com/2011/09/dev-diary-10-more-about-reactions/#comment-252</link>
		<dc:creator><![CDATA[SurgeonFish]]></dc:creator>
		<pubDate>Wed, 28 Sep 2011 15:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=815#comment-252</guid>
		<description><![CDATA[*response to mightymushroom* 

Well the block card does say &quot;Block Any&quot; which i do find interesting from a magic standpoint, blocking a magic spell might be a little weird thinking about it. Also i dont assume you would be blasting your own allies with your magic spells unless your in the midst of your wizards Area of effect spell in which case im sure you would block it just the same. As for healing spells im sure there is the case that lets ally friendly spells through to help you.

All in all, sounds great. Cant wait to make my warrior tank so full of armor he cant move.]]></description>
		<content:encoded><![CDATA[<p>*response to mightymushroom* </p>
<p>Well the block card does say &#8220;Block Any&#8221; which i do find interesting from a magic standpoint, blocking a magic spell might be a little weird thinking about it. Also i dont assume you would be blasting your own allies with your magic spells unless your in the midst of your wizards Area of effect spell in which case im sure you would block it just the same. As for healing spells im sure there is the case that lets ally friendly spells through to help you.</p>
<p>All in all, sounds great. Cant wait to make my warrior tank so full of armor he cant move.</p>
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