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	<title>Comments on: Dev Diary #4 &#8211; The Jewel of Alet Zhav</title>
	<atom:link href="https://www.cardhunter.com/2011/08/dev-diary-4-the-jewel-of-alet-zhav/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.cardhunter.com/2011/08/dev-diary-4-the-jewel-of-alet-zhav/</link>
	<description>Collectable Card Roleplaying</description>
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		<title>By: mordenkien</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-4-the-jewel-of-alet-zhav/#comment-139</link>
		<dc:creator><![CDATA[mordenkien]]></dc:creator>
		<pubDate>Tue, 30 Aug 2011 15:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=390#comment-139</guid>
		<description><![CDATA[ahhh.......the sweet aroma of simple dungeon crawl circa 1970&#039;s combined with ccg.......personally it will be nice not to have to convince the city watch the mayor was evil .......thats what my other games are for!]]></description>
		<content:encoded><![CDATA[<p>ahhh&#8230;&#8230;.the sweet aroma of simple dungeon crawl circa 1970&#8217;s combined with ccg&#8230;&#8230;.personally it will be nice not to have to convince the city watch the mayor was evil &#8230;&#8230;.thats what my other games are for!</p>
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		<title>By: Blain</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-4-the-jewel-of-alet-zhav/#comment-104</link>
		<dc:creator><![CDATA[Blain]]></dc:creator>
		<pubDate>Sat, 20 Aug 2011 02:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=390#comment-104</guid>
		<description><![CDATA[I like the idea of a icon on a map and a adventure cover.
I can see both used together where you click or walk onto the icon
and the adventure cover pops up with the adventure description.]]></description>
		<content:encoded><![CDATA[<p>I like the idea of a icon on a map and a adventure cover.<br />
I can see both used together where you click or walk onto the icon<br />
and the adventure cover pops up with the adventure description.</p>
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		<title>By: Warth0g</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-4-the-jewel-of-alet-zhav/#comment-103</link>
		<dc:creator><![CDATA[Warth0g]]></dc:creator>
		<pubDate>Thu, 18 Aug 2011 14:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=390#comment-103</guid>
		<description><![CDATA[I drool with anticipation at this. I never got to play too much D&amp;D due to not having sufficiently nerdy friends but always wanted to. I do remember ambling around games shop lusting at all the shrink-wrapped modules. Card Hunter really looks like it&#039;s going to scratch an itch I&#039;ve had for a long, long time.. keep it up and bring it on...]]></description>
		<content:encoded><![CDATA[<p>I drool with anticipation at this. I never got to play too much D&amp;D due to not having sufficiently nerdy friends but always wanted to. I do remember ambling around games shop lusting at all the shrink-wrapped modules. Card Hunter really looks like it&#8217;s going to scratch an itch I&#8217;ve had for a long, long time.. keep it up and bring it on&#8230;</p>
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		<title>By: Tim Stellmach</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-4-the-jewel-of-alet-zhav/#comment-100</link>
		<dc:creator><![CDATA[Tim Stellmach]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 16:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=390#comment-100</guid>
		<description><![CDATA[I can assure you, Dorian, that when the time comes, it will be *I* who chews on those goblins&#039; or minotaurs&#039; or wyverns&#039; femurs, and not the reverse.]]></description>
		<content:encoded><![CDATA[<p>I can assure you, Dorian, that when the time comes, it will be *I* who chews on those goblins&#8217; or minotaurs&#8217; or wyverns&#8217; femurs, and not the reverse.</p>
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		<title>By: Freejon</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-4-the-jewel-of-alet-zhav/#comment-99</link>
		<dc:creator><![CDATA[Freejon]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 16:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=390#comment-99</guid>
		<description><![CDATA[I agree with zipdrive. I&#039;m hoping for a little more depth in the story and will  be disappointed if there&#039;s nothing more than a few paragraphs  between battles. Still excited though.]]></description>
		<content:encoded><![CDATA[<p>I agree with zipdrive. I&#8217;m hoping for a little more depth in the story and will  be disappointed if there&#8217;s nothing more than a few paragraphs  between battles. Still excited though.</p>
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		<title>By: SurgeonFish</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-4-the-jewel-of-alet-zhav/#comment-98</link>
		<dc:creator><![CDATA[SurgeonFish]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 15:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=390#comment-98</guid>
		<description><![CDATA[In response to Zipdrive. I really dont feel that the operation between NPC&#039;s this day and age to be all that immerseive. normally you just get what you need and get out of town to go back into the fights. A sweet streamlined method of running down a list of options (Buy, Sell, Trade) is all i really need, with maybe some additional info page to see what the different adventures look like or maybe how difficult they are. 

Also you have to keep in mind that this is a video game first, and things related to town usually take a backseat anyway because of the amount of time to create the perfect town representation can be costly and time consuming in order to create that immersion.]]></description>
		<content:encoded><![CDATA[<p>In response to Zipdrive. I really dont feel that the operation between NPC&#8217;s this day and age to be all that immerseive. normally you just get what you need and get out of town to go back into the fights. A sweet streamlined method of running down a list of options (Buy, Sell, Trade) is all i really need, with maybe some additional info page to see what the different adventures look like or maybe how difficult they are. </p>
<p>Also you have to keep in mind that this is a video game first, and things related to town usually take a backseat anyway because of the amount of time to create the perfect town representation can be costly and time consuming in order to create that immersion.</p>
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		<title>By: erf_beto</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-4-the-jewel-of-alet-zhav/#comment-97</link>
		<dc:creator><![CDATA[erf_beto]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 14:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=390#comment-97</guid>
		<description><![CDATA[@zipdrive: true, but I guess (and hope!) that new content will be introduced with time, as other social media games often do. Puzzles and NPC interaction would be a great direction for improvement.]]></description>
		<content:encoded><![CDATA[<p>@zipdrive: true, but I guess (and hope!) that new content will be introduced with time, as other social media games often do. Puzzles and NPC interaction would be a great direction for improvement.</p>
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		<title>By: zipdrive</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-4-the-jewel-of-alet-zhav/#comment-96</link>
		<dc:creator><![CDATA[zipdrive]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 13:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=390#comment-96</guid>
		<description><![CDATA[While I find the idea of having these adventures excellent, it does rather starkly point out the fact that Card Hunter has only battles to offer, with none of the  NPCs, puzzles, home towns or moral conundrums which are staples of P&amp;P RPGs...as far as I know of, at least.]]></description>
		<content:encoded><![CDATA[<p>While I find the idea of having these adventures excellent, it does rather starkly point out the fact that Card Hunter has only battles to offer, with none of the  NPCs, puzzles, home towns or moral conundrums which are staples of P&amp;P RPGs&#8230;as far as I know of, at least.</p>
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	<item>
		<title>By: masayume</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-4-the-jewel-of-alet-zhav/#comment-95</link>
		<dc:creator><![CDATA[masayume]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 13:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=390#comment-95</guid>
		<description><![CDATA[*drooling*

Cant&#039; wait to be playing the SEQUEL of Card Hunter, because just the first game won&#039;t be enough, I know already.

(congrats on your long run campaign, it takes awesomeness and enjoyment to a new level)]]></description>
		<content:encoded><![CDATA[<p>*drooling*</p>
<p>Cant&#8217; wait to be playing the SEQUEL of Card Hunter, because just the first game won&#8217;t be enough, I know already.</p>
<p>(congrats on your long run campaign, it takes awesomeness and enjoyment to a new level)</p>
]]></content:encoded>
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		<title>By: digital_pariah</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-4-the-jewel-of-alet-zhav/#comment-93</link>
		<dc:creator><![CDATA[digital_pariah]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 11:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=390#comment-93</guid>
		<description><![CDATA[Well, I was already keen to lay my hands on Card Hunter. Reading this has only made me even more so! Keep up the good work guys!]]></description>
		<content:encoded><![CDATA[<p>Well, I was already keen to lay my hands on Card Hunter. Reading this has only made me even more so! Keep up the good work guys!</p>
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