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	<title>Comments on: Dev Diary #3 &#8211; Movement</title>
	<atom:link href="https://www.cardhunter.com/2011/08/dev-diary-3-movement/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.cardhunter.com/2011/08/dev-diary-3-movement/</link>
	<description>Collectable Card Roleplaying</description>
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		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-3-movement/#comment-158</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Fri, 02 Sep 2011 22:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=403#comment-158</guid>
		<description><![CDATA[@aracanid: Oh good catch! Yes, there are two dots missing there.

The question about facing is a good one. You can set your facing at the end of each move and there are also various other cards that change it.

I would say that &quot;most&quot; board games don&#039;t represent facing explicitly. Our game is a bit different in that respect.]]></description>
		<content:encoded><![CDATA[<p>@aracanid: Oh good catch! Yes, there are two dots missing there.</p>
<p>The question about facing is a good one. You can set your facing at the end of each move and there are also various other cards that change it.</p>
<p>I would say that &#8220;most&#8221; board games don&#8217;t represent facing explicitly. Our game is a bit different in that respect.</p>
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		<title>By: aracanid</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-3-movement/#comment-157</link>
		<dc:creator><![CDATA[aracanid]]></dc:creator>
		<pubDate>Fri, 02 Sep 2011 09:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=403#comment-157</guid>
		<description><![CDATA[Just wondering if there should be two more blue dots on that image above along the corridor with a door at the end. It seems to me that if the knight moved diagonally forward to his right (towards the right side of the image) then he wouldn&#039;t move into the kobold&#039;s zone of control (assuming that the zone is a square directly next to or diagonal to the kobold&#039;s) and would could then move further.

Sorry about the long question above I&#039;ve probably missed something. Anyway just found out about the game from Ars and having looked through all the dev-diarys I&#039;m really looking forward to playing this game next winter/spring and  hopefully long after that as well. 

Another point my inquiring mind has is how the orientation of the character will be  managed. Would it just be that you choose the direction you face after every movement, or could you change your direction at the start of a turn? 
p.s. I&#039;ve never played a serious board game before there may already be a convention for this.]]></description>
		<content:encoded><![CDATA[<p>Just wondering if there should be two more blue dots on that image above along the corridor with a door at the end. It seems to me that if the knight moved diagonally forward to his right (towards the right side of the image) then he wouldn&#8217;t move into the kobold&#8217;s zone of control (assuming that the zone is a square directly next to or diagonal to the kobold&#8217;s) and would could then move further.</p>
<p>Sorry about the long question above I&#8217;ve probably missed something. Anyway just found out about the game from Ars and having looked through all the dev-diarys I&#8217;m really looking forward to playing this game next winter/spring and  hopefully long after that as well. </p>
<p>Another point my inquiring mind has is how the orientation of the character will be  managed. Would it just be that you choose the direction you face after every movement, or could you change your direction at the start of a turn?<br />
p.s. I&#8217;ve never played a serious board game before there may already be a convention for this.</p>
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		<title>By: mordenkien</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-3-movement/#comment-138</link>
		<dc:creator><![CDATA[mordenkien]]></dc:creator>
		<pubDate>Tue, 30 Aug 2011 15:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=403#comment-138</guid>
		<description><![CDATA[i like cards for everything ....but how about the default move card only appearing if you dont draw one? ......really looking forward to a game thats cash friendly....storage friendly that i dont have to dm.]]></description>
		<content:encoded><![CDATA[<p>i like cards for everything &#8230;.but how about the default move card only appearing if you dont draw one? &#8230;&#8230;really looking forward to a game thats cash friendly&#8230;.storage friendly that i dont have to dm.</p>
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		<title>By: Warth0g</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-3-movement/#comment-50</link>
		<dc:creator><![CDATA[Warth0g]]></dc:creator>
		<pubDate>Fri, 12 Aug 2011 10:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=403#comment-50</guid>
		<description><![CDATA[This looks amazing, almost the game of my dreams. The only niggle that I have is this point about cards for everything, including movement. I do think the solution you&#039;ve come up with for basic movement is a little clumsy - sorry!

Being completely committed to &quot;cards for everything&quot; seems to be limiting you unnecessarily in my opinion. I just don&#039;t see why you wouldn&#039;t have a basic movement allowance for each character, then cards for everything else (including fancier movement options). 

It&#039;s the only thing so far that bothers me about the game as the rest looks awesome and I&#039;m certainly looking forward to playing. Best of luck with it, roll on launch day!]]></description>
		<content:encoded><![CDATA[<p>This looks amazing, almost the game of my dreams. The only niggle that I have is this point about cards for everything, including movement. I do think the solution you&#8217;ve come up with for basic movement is a little clumsy &#8211; sorry!</p>
<p>Being completely committed to &#8220;cards for everything&#8221; seems to be limiting you unnecessarily in my opinion. I just don&#8217;t see why you wouldn&#8217;t have a basic movement allowance for each character, then cards for everything else (including fancier movement options). </p>
<p>It&#8217;s the only thing so far that bothers me about the game as the rest looks awesome and I&#8217;m certainly looking forward to playing. Best of luck with it, roll on launch day!</p>
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		<title>By: Nicolás Viegas Palermo</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-3-movement/#comment-49</link>
		<dc:creator><![CDATA[Nicolás Viegas Palermo]]></dc:creator>
		<pubDate>Thu, 11 Aug 2011 20:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=403#comment-49</guid>
		<description><![CDATA[Hey, I&#039;m quite excited for this game, I&#039;m the guy who asked you about the possibility of adventure creation via twitter (@MonkeyBot9k). I was actually wondering how you were going to handle movement and I eventually landed on the same idea, and also went through the multiple decks ideas, but I see that you had some other itneresting choices too! I also liked how you add the possibility of adding more move cards to the deck and handle movement as a race trait.

I love reading these journals on how you guys figure stuff out. I really look forward to playing this game! Also, I might now some artists (and am an amateur artist myself (you can check some of my stuff at http://monkeybot9000.deviantart.com/ -way outdated though-) since you guys are looking, I&#039;ll ask around!

keep up the good work!]]></description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m quite excited for this game, I&#8217;m the guy who asked you about the possibility of adventure creation via twitter (@MonkeyBot9k). I was actually wondering how you were going to handle movement and I eventually landed on the same idea, and also went through the multiple decks ideas, but I see that you had some other itneresting choices too! I also liked how you add the possibility of adding more move cards to the deck and handle movement as a race trait.</p>
<p>I love reading these journals on how you guys figure stuff out. I really look forward to playing this game! Also, I might now some artists (and am an amateur artist myself (you can check some of my stuff at <a href="http://monkeybot9000.deviantart.com/" rel="nofollow">http://monkeybot9000.deviantart.com/</a> -way outdated though-) since you guys are looking, I&#8217;ll ask around!</p>
<p>keep up the good work!</p>
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		<title>By: zipdrive</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-3-movement/#comment-48</link>
		<dc:creator><![CDATA[zipdrive]]></dc:creator>
		<pubDate>Thu, 11 Aug 2011 14:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=403#comment-48</guid>
		<description><![CDATA[Another benefit of the move card approach over the move ability is that if card are used in this game as a resource, this plays into it. For example, if you have a powerful card that requires you to discard another card in order to play it (or use as &quot;kicker&quot; to borrow a Magic term), that second card can be the move card, as it kind of dispensable.]]></description>
		<content:encoded><![CDATA[<p>Another benefit of the move card approach over the move ability is that if card are used in this game as a resource, this plays into it. For example, if you have a powerful card that requires you to discard another card in order to play it (or use as &#8220;kicker&#8221; to borrow a Magic term), that second card can be the move card, as it kind of dispensable.</p>
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		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-3-movement/#comment-47</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Thu, 11 Aug 2011 06:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=403#comment-47</guid>
		<description><![CDATA[Zan - there are other ways the races differ from each other. What sort of fantasy game would it be where dwarves weren&#039;t tougher than elves? :-)]]></description>
		<content:encoded><![CDATA[<p>Zan &#8211; there are other ways the races differ from each other. What sort of fantasy game would it be where dwarves weren&#8217;t tougher than elves? <img src="https://www.cardhunter.com/wp-includes/images/smilies/simple-smile.png" alt=":-)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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	<item>
		<title>By: Jon</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-3-movement/#comment-46</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Thu, 11 Aug 2011 06:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=403#comment-46</guid>
		<description><![CDATA[Indigo - yes, the default move card counts towards hand size. However, that is generally only enforced at the end of each round when you have to discard down to two cards.]]></description>
		<content:encoded><![CDATA[<p>Indigo &#8211; yes, the default move card counts towards hand size. However, that is generally only enforced at the end of each round when you have to discard down to two cards.</p>
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		<title>By: Rising Zan</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-3-movement/#comment-45</link>
		<dc:creator><![CDATA[Rising Zan]]></dc:creator>
		<pubDate>Thu, 11 Aug 2011 05:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=403#comment-45</guid>
		<description><![CDATA[Sounds great, but if elves have a good default run card then how will they be balanced with humans and dwarves?]]></description>
		<content:encoded><![CDATA[<p>Sounds great, but if elves have a good default run card then how will they be balanced with humans and dwarves?</p>
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		<title>By: Indigo</title>
		<link>https://www.cardhunter.com/2011/08/dev-diary-3-movement/#comment-44</link>
		<dc:creator><![CDATA[Indigo]]></dc:creator>
		<pubDate>Wed, 10 Aug 2011 23:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cardhunter.com/?p=403#comment-44</guid>
		<description><![CDATA[I&#039;m curious if there are cards in the game that effect hand size and if your default move card counts towards that hand size? Since we do not know how all the pieces work together yet, it is hard to be too critical of the game though I&#039;ll admit that the default move card feels like stat at first blush.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m curious if there are cards in the game that effect hand size and if your default move card counts towards that hand size? Since we do not know how all the pieces work together yet, it is hard to be too critical of the game though I&#8217;ll admit that the default move card feels like stat at first blush.</p>
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