Video dev diary – watch some Card Hunter in action

November 8th, 2012 at 10:42 pm

This week I decided to try something new and do a video diary. If you guys like this format, we’ll do more of these in the future. This week I show off how line of sight and area effects work using Lightning Bolt, Fireball and Thunderblast:

18 Responses to “Video dev diary – watch some Card Hunter in action”

  1. Awsome! Very nice to see the explanation and game in action.
    Keep it up

  2. Looks awesome, Im also liking the video diary set up. Keep em comin.

  3. keeness turned up to 11

  4. I actually prefer reading information over having it presented as a video. But I would bet anything that the videos will be popular. If you posted in both formats, you could satisfy everyone.

  5. Pikadude is right, I will like to see more videos but im ok with reading information too

  6. The videos are neat, but I’ve always preferred text & graphics. I like to consume info at my own pace.

  7. I love seeing this game coming nearer and nearer to a playable version. So, yes please, show us more!

  8. ETA on demo?

  9. Video diary is a great idea. Can see it all coming together!

  10. I agree with other replies, that these are a great way for us to see things going on. Excellent choice to keep us in the loop. Thanks!

  11. whelp that was pretty nice.
    Can’t wait to get my hands on this game
    Battleon

  12. Very cool!

    It’s sort of hard to visually distinguish the blocked tiles from the difficult terrain — is that something you’re working on? At a glance, it’s unclear which kind of tiles are obstacles and which aren’t.

  13. At this point I am anticipating this game, or any news about it, so much that I check the site two to five times a day.
    Is it possible to get details on what is left to do before the Beta?

    I would be very grateful!

  14. I really like the way the game is shaping up. One thought – for AOE attacks wouldn’t it be more visually engaging to watch the fireball explode over everyone? Rather than each one getting a little fire graphic on it.

    Just my 2 cents – I know it must be infuriating to have a random stranger on the internet comment on your game – but I’ve been following Card Hunters development for months and really love the concept and design!!

  15. I agree with John Zoshak, you should definitely try to add some sort of visual effect for AoE spells instead of a little fire graphic going off one at a time, and I think it would also be more satisfying to watch all the debuff cards being applied at the same time rather than individually on each target hit.

  16. Tbh he has to stick with the boardgame feel. If you start adding to much effects, it just clutters the game and the boardgame feel is removed because i have never see fire coming out of miniatures :o.

    Continue the great job your doing and give us some beta! 😀

    From 1 game developer to another

  17. Like John Zoshak, Naraxis and Banemus says.

    When he used the fireball-spell. Maybe have some effect to show what happens. It will make it easier for the players to see what’s going own.
    But like don’t make it to flashy. The best graphics are those off you mind.

    Attach all the “effect-cards”(The cards that came after the spells)
    at ones. It may get annoying watching all the effects apply one after another.

    Can’t wait to play this game. ♥ :)

  18. I liked the video diary, definitely want to see move of these.
    Can’t wait to play.

Leave a Reply

#