It seems remiss of us not to have done a diary discussing audio yet. Audio is SO important but something we often leave off the priority list. Anyway, here it is: a dev diary about audio.
What sort of audio should Card Hunter have? This is something we mulled over for a long time before getting started. On the one hand, Card Hunter is a board game played on a computer, so perhaps the audio should just sound like a board game. Problem is – board games don’t really have audio.
Yeah, we could do the sound of your living room or your local game store. And we thought that perhaps the monster sounds should be your Game Master making the sound of a dragon breathing fire or just yelling out “the dragon attacks!”
When we played around with those ideas though, they weren’t as interesting as we thought they would be. We felt like we were crossing the line between cute and bad or annoying. Instead, Card Hunter audio is mostly “in fiction”, that is, it lives in the fantasy work rather than the board game world. Dragons roar and goblins squeak. We mix that in with board game fiction – cards make card playing noises and rolling dice sound like rolling dice. It seems to work pretty well. If you want a justification, the idea is that you ARE playing a board game and the monster noises are what you hear in your head each time a monster attacks or dies or whatever…
Enough theory, let’s listen to some actual audio. Can you match these audio clips to the monster portraits? Bonus points for guessing what the monsters actually are.
Thanks to DSonic for all the audio work!